last man standing - spg vs type 5 heavy (2 shot)
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
39 553
10 030
Pearl River – Standard
Pearl River
M53/M55
M53/M55
bejay2013 [PLSNO]
29.12.2020 21:47
Without Premium With Premium
Credits 29 874 29 874
Experience 10030 10030
Detailed Report
Statistics for bejay2013
Battle efficiency Σ: 2 3708 11 - 335 - 211
  • CinAudio Object 705A 1 1
  • janenharry1 Conqueror 1 2
  • SwarmTenor 50TP Tyszkiewicza 1 2
  • jojojar 60TP Lewandowskiego 1 1
  • Protiva69 [LUSE] Super Conqueror 1 1 1
  • pepek200 Strv 103B 1
  • Wirgund [HG-S] Jagdpanzer E 100 1 1
  • ButcherCZ [VKG] Type 5 Heavy 2 3
  • PsYDaNi [C-Y-A] Leopard Prototyp A 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 11
  • {{ ::replay.translations.shots.hits }} 6/1
  • {{ ::replay.translations.shots.heHits }} 11
  • {{ ::replay.translations.damageDealt.total }} 3708
  • {{ ::replay.translations.damageDealt.sniper }} 3453
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 335
  • {{ ::replay.translations.damageStunned.ownLabel }} 211
  • {{ ::replay.translations.stunsCaused }} 9
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,43
Credits With Premium
Received 29 874 29 874
Action / Personal missions payout 9 679 9 679
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -20,570 0 -20,570 0
Auto-resupply consumables 0 0 0 0
 
Total: 18,983 0 18,983 0
Time
  • Starting time 21:47
  • Battle duration 10 min 41 s
  • Time of destruction -
Experience
Received 1 003 50     1 003 50
Fine for causing damage to allies 0 0
Action / Personal missions payout 9 027 2 000     9 027 2 000
 
 
Total: 10 030 2050 10 030 2050
  • Version: 1.11.0
  • Server game time: 2020-12-29 21:47
  • Spawn: II
  • Battle type: Regular
  • Uploaded: bejay2013

Replay description

Started as a boring SPG game, but ended up being extremely exciting. The other SPG and my teams STRV were still left, as well as the Type 5 Heavy on the enemy team. The BC (SPG) was destroyed by the Type and I started conquering the enemy base. The enemy Type appeared and I fired at him, but did not destroy him. Meanwhile, the STRV crashed and the Type got closer and closer. I left the cap-circle and, unseen, went around the type, which was now in his cap-circle with his back to me. He tried to turn quickly while I aimed that final shot and destroyed him at the last moment, winning the very exciting game.

Replay's comments (1)

  • #1 Started as a boring SPG game, but ended up being extremely exciting. The other SPG and my teams STRV were still left, as well as the Type 5 Heavy on the enemy team. The BC (SPG) was destroyed by the Type and I started conquering the enemy base. The enemy Type appeared and I fired at him, but did not destroy him. Meanwhile, the STRV crashed and the Type got closer and closer. I left the cap-circle and, unseen, went around the type, which was now in his cap-circle with his back to me. He tried to turn quickly while I aimed that final shot and destroyed him at the last moment, winning the very exciting game.
    bejay2013 2020-12-29 в 22:28