1.Klasse Chi-Ri
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
38 789
3 316
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Cliff – Standard
Cliff
Type 5 Chi-Ri
Type 5 Chi-Ri
Bartmensch_74 [N_U]
20.01.2021 00:00
Without Premium With Premium
Credits 25 859 25 859
Experience (x{2} for the first win in a day) 2210 3316
Detailed Report
Statistics for Bartmensch_74
Battle efficiency Σ: 4 2529 8 - 62 2 -
  • Shotgunshawzy [TSTW] T-34 shielded 1
  • Tiqex_InPanix_ M4A3E8 Sherman 1 2
  • jimikx [_OSB_] T-34-85M 1
  • selako_321_big325 KV-1 2
  • soldiermfreeris M41 HMC 2 3
  • travalers [DUAL] T20 2 3
  • Miki7rv T-50-2 1 1
  • Raczywo [PPZK] KV-3 2 4
  • lyonst [TSTW] M10 RBFM 4
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 34
  • {{ ::replay.translations.shots.hits }} 26/21
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2529
  • {{ ::replay.translations.damageDealt.sniper }} 417
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 62
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,99
Credits With Premium
Received 25 859 25 859
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,491 -8,491
Auto-resupply ammunition -4,760 0 -4,760 0
Auto-resupply consumables 0 0 0 0
 
Total: 12,608 0 25,538 0
Time
  • Starting time 00:00
  • Battle duration 9 min 42 s
  • Time of destruction -
Experience
Received 1 105 55     1 105 55
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 210 110 3 316 166
  • Version: 1.11.0
  • Server game time: 2021-01-20 00:00
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Bartmensch_74

Replay description

Habe ich schon erwähnt, dass ich den Chi-Ri nicht leiden kann?
Trotzdem hier die bisher beste Runde in ihm.
Leider nur eine erste Klasse, da haben wohl noch ein paar Kills gefehlt.
Aber selbst mit vollem Einzielen gehen die Schüsse noch daneben.
Ebenso wie von 3 Schüssen eines Clips immer einer daneben zu gehen scheint oder bounct.
Inzwischen ist eine neue Crew drauf, nur der Funker wurde umgelernt als Commander.
Die alte, bessere Crew, ist jetzt im STA-1.

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