5.8k combined | ELC EVEN 90 | Mountain Pass | Sneaky Spotting & Dmg | 4 kills
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
117 480
2 198
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Mountain Pass – Standard
Mountain Pass
ELC EVEN 90
ELC EVEN 90
BauglirGR
23.02.2021 21:20
Without Premium With Premium
Credits 78 320 78 320
Experience 1532 2198
Detailed Report
Statistics for BauglirGR
Battle efficiency Σ: 4 2682 4 - 3119 5 -
  • pawel8470 [PD_44] SU-130PM 2 4
  • SUPER_PASHKOFFI_KI11EREQ_1337 ISU-152K
  • Dychu_K2 SU-130PM 1
  • Jirka_05 [FURA] AMX M4 mle. 49 Liberté
  • MASTIV1986 Strv S1 1
  • Schaapmans [BNEF] M40/M43 2
  • Crystal_5 Bat.-Châtillon Bourrasque
  • melvin844 TS-5 2 4
  • bartek21188 leKpz M 41 90 mm GF 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 14/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2682
  • {{ ::replay.translations.damageDealt.sniper }} 1322
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3119
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,98
Credits With Premium
Received 78 320 78 320
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,580 -5,580
Auto-resupply ammunition -5,320 0 -5,320 0
Auto-resupply consumables 0 0 0 0
 
Total: 67,420 0 106,580 0
Time
  • Starting time 21:20
  • Battle duration 8 min 10 s
  • Time of destruction -
Experience
Received 1 332 67     1 332 67
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 200       200  
 
 
Total: 1 532 67 2 198 101
  • Version: 1.11.1
  • Server game time: 2021-02-23 21:20
  • Spawn: II
  • Battle type: Regular
  • Uploaded: BauglirGR

Replay description

Started the game in the normal passive spotting manner for this map in a light tank, but quickly got spotted and relocated to another bush.

Got some nice starting assist from dmg to enemies moving towards the side of the bank opening.

We're losing 0-4 at this point.

Same position still, getting more assist and dmg to enemies on the bridge. tracking a couple of times for some extra assist.

Decided to move forward and help my teammates at the east by attacking enemies from behind but they all got dealt with before I "even" got there (pun intended).

Next going to spot enemies towards the enemy base by driving up and down the ground from the middle of the map. Spotted a couple of TDs on the hill and finished off the enemy light tank.

Decided to go from behind to finish off the TDs, killed strv, missed a shot on SU-130PM so faked running away while reloading, and then killed him with a sneaky shot before going forward again to avoid the remaining arty's shot and finish him off.

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