two blind two one shot one kill
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
58 511
5 476
7
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Paris – Standard
Paris
FV215b (183)
FV215b (183)
johnwick77 [NU-FA]
25.02.2021 19:39
Without Premium With Premium
Credits 39 007 39 007
Experience (x{2} for the first win in a day) 4574 5476
Detailed Report
Statistics for johnwick77
Battle efficiency Σ: 3 5508 8 - 160 - -
  • tankgrillkaszanka Strv 103-0
  • Nightbink Object 261
  • ruSSotron T30 2 1
  • wedeDuevelopatras Char Futur 4 3 1
  • zexi_2015 Spähpanzer Ru 251 2
  • kurtknipsel1 [VG17] Object 263 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 6
  • {{ ::replay.translations.shots.hits }} 5/2
  • {{ ::replay.translations.shots.heHits }} 3
  • {{ ::replay.translations.damageDealt.total }} 5508
  • {{ ::replay.translations.damageDealt.sniper }} 4190
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 160
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,04
Credits With Premium
Received 39 007 39 007
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,076 -10,076
Auto-resupply ammunition -48,000 0 -48,000 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -39,069 0 -19,565 0
Time
  • Starting time 19:39
  • Battle duration 5 min 10 s
  • Time of destruction -
Experience
Received 901 45     901 45
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 2 704 0     2 704 0
Bonus for Premium vehicle tier 68       68  
 
 
Total: 4 574 90 5 476 136
  • Version: 1.11.1
  • Server game time: 2021-02-25 19:39
  • Spawn: II
  • Battle type: Regular
  • Uploaded: johnwick77

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-12-24 в 13:47
  • #2 You did it again!
    ok30 2021-12-24 в 13:59
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-12-24 в 14:00