Semi-blind shot on moving target (M12)
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
41 435
7 457
30
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Empire's Border – Standard
Empire's Border
M12
M12
flamethrowr [POP-C]
25.02.2021 03:37
Without Premium With Premium
Credits 25 112 25 112
Experience 6974 7457
Detailed Report
Statistics for flamethrowr
Battle efficiency Σ: 3 2433 17 - - - 315
  • integritizer G.W. Panther 1
  • darkwing_223 [OCAST] SU-100M1 3 2
  • Kakashi_211 [OCAST] SU-100M1 1 1
  • mechengr2 [3A82B] M44 3 1
  • PvtGutowski AMX 12 t 2 1
  • StoneTurtle KV-3 4 2
  • Wicho_Serna [14K] VK 30.02 (M) 1 1
  • LuisDonaldoColosio [1GBR] VK 36.01 (H) 2 1
  • strike86 40TP Habicha 2 3
  • SomeOldBlankGuy M18 Hellcat 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 6/2
  • {{ ::replay.translations.shots.heHits }} 16
  • {{ ::replay.translations.damageDealt.total }} 2433
  • {{ ::replay.translations.damageDealt.sniper }} 1850
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 315
  • {{ ::replay.translations.stunsCaused }} 15
  • {{ ::replay.translations.capture }} 0/23
  • {{ ::replay.translations.mileage.label }} 0,94
Credits With Premium
Received 25 112 25 112
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -16,800 0 -16,800 0
Auto-resupply consumables 0 0 0 0
 
Total: 8,312 0 24,635 0
Time
  • Starting time 03:37
  • Battle duration 10 min 18 s
  • Time of destruction 10 min 17 s
Experience
Received 965 48     965 48
Fine for causing damage to allies 0 0
Action / Personal missions payout 5 792 0     5 792 0
For playing in a Platoon 217     217
 
 
Total: 6 974 48 7 457 72
  • Version: 1.11.1
  • Server game time: 2021-02-25 03:37
  • Spawn: II
  • Battle type: Regular
  • Uploaded: flamethrowr

Replay description

In this replay, me and my two platoon mates are the last 3 left alive in a 3v3 situation (i think) and we end up getting into a 3v1 with the last player being an AMX 12 t. I want to get the final kill in order to get a brother's in arms, but i'm in an artillery and the light tank is on the other side of the map driving at top speed. I manage to pull off a partly-blind shot from across the map and kill the last tank.

The last shot of the game is the one I am sending in this replay for. My game crashes when I try to open this replay so I can't get an exact time, but it is at the very end.

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