ace
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
164 973
12 520
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Empire's Border – Standard
Empire's Border
T26E5 Patriot
T26E5 Patriot
vincegrate [YARL]
27.03.2021 19:14
Without Premium With Premium
Credits 84 601 84 601
Experience 11756 12520
Detailed Report
Statistics for vincegrate
Battle efficiency Σ: 5 3511 3 580 1561 3 -
  • Brony 50TP prototyp 2
  • korolewski1552 FV207 1
  • Bambam0508 Caernarvon 1
  • eclipseqq [PVSR] ISU-152K 2
  • Igornina [-E-S_] IS-2-II 1 1 2
  • Charliedk [23DIV] Strv S1 1
  • grauergregor1 AMX 65 t 1 1 4
  • stephan251070 FV4202 1 4
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 20/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3511
  • {{ ::replay.translations.damageDealt.sniper }} 265
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 580
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1561
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,54
Credits With Premium
Received 84 601 84 601
Battle payments 38 071 38 071
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 122,672 164,973
 
Auto-repair vehicle -9,516 -9,516
Auto-resupply ammunition -105,600 0 -105,600 0
Auto-resupply consumables 0 0 0 0
 
Total: 7,556 0 49,857 0
Time
  • Starting time 19:14
  • Battle duration 7 min 44 s
  • Time of destruction 7 min 43 s
Experience
Received 1 527 76     1 527 76
Fine for causing damage to allies 0 0
Action / Personal missions payout 10 000 0     10 000 0
Bonus for Premium vehicle tier 229       229  
 
 
Total: 11 756 76 12 520 114
  • Version: 1.12.0
  • Server game time: 2021-03-27 19:14
  • Spawn: II
  • Battle type: Regular
  • Uploaded: vincegrate

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-03-27 в 19:26
  • #2 You did it again!
    ok30 2021-03-27 в 19:27
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-03-27 в 19:27