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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 39 836 | 39 836 |
Experience | 416 | 624 |
- serega0611_2018 FV4004 Conway
- Dropa [BEYOU] M53/M55
- _Maloj [PS-X] CS-63 1 2
- Wuzi11 [-N-H-] FV217 Badger
- SEIDENRAUPE_2016 50TP Tyszkiewicza
- Bahri_Amarthaus E 100 3
- Akson71 T30
- barabashkarol_Cieslu_warrior T-10 1
- Mad_Max99 Object 430 1 1
- patttrrryk [_YEN_] AE Phase I 1 1
- SergentMaritime [_TFS_] Object 268 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 17
- {{ ::replay.translations.shots.hits }} 13/10
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3758
- {{ ::replay.translations.damageDealt.sniper }} 1453
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 6/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 2671
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,02
Received | 39 836 | 39 836 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -24,825 | -24,825 | ||||
Auto-resupply ammunition | -60,000 | 0 | -60,000 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -64,989 | 0 | -45,071 | 0 |
- Starting time 16:17
- Battle duration 7 min 39 s
- Time of destruction 7 min 17 s
Received | 416 | 21 | 416 | 21 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 416 | 21 | 624 | 32 |
- Version: 1.13.0
- Server game time: 2021-07-12 16:17
- Spawn: I
- Battle type: Regular
- Uploaded: Kuratovsky
Replay description
Don't get me wrong, I'm not proud of this battle – if anything, I feel the opposite. A failed push to obtain the dip early immediately got my alarms ringing, recalling bad memories about pointless deaths in similar settings. Given how disastrous such an outcome would have been nearing the end of a marking session, taking a risk like that was out of question. To my surprise, my teammates were able to hold on longer than expected, meaning that with my help regaining control could have been possible. Unfortunately, this battle was optimized for marks rather than winning, and thus has become an example where the former likely cost the latter. Nevertheless, as despicable as it turned out to be, this battle undoubtedly got the job done.