IS-3 ace
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
66 810
5 435
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Erlenberg – Standard
Erlenberg
IS-3
IS-3
thuzzle
07.08.2021 11:00
Without Premium With Premium
Credits 44 540 44 540
Experience (x{2} for the first win in a day) 3985 5435
Detailed Report
Statistics for thuzzle
Battle efficiency Σ: 3 3888 6 1455 1280 2 -
  • GowniakSedes [BOOMX] AE Phase I 1 1
  • kurtknispel_12 [9THPZ] Tiger I 1
  • sabotor M12
  • Fubar_danm [NG-DK] Prototipo Standard B 2 1 3
  • Strateran75 AMX 13 75 1
  • DUSZEK12309 [_V-B_] IS-3 1 1
  • gigimelcu [PAYNE] AMX M4 mle. 49 Liberté 1
  • Karon666 WZ-132A 1
  • WorldKrieger [ROF] FV201 (A45) 1 1
  • HeinzGudarian_1941 [9THPZ] Tiger I 1 2
  • pankimun [4CDC] Ferdinand 3
  • tatkorum [TROB] FV3805
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 14/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3888
  • {{ ::replay.translations.damageDealt.sniper }} 321
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 1455
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1280
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,16
Credits With Premium
Received 44 540 44 540
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,843 -10,843
Auto-resupply ammunition -44,875 0 -44,875 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -31,178 0 -8,908 0
Time
  • Starting time 11:00
  • Battle duration 9 min 26 s
  • Time of destruction 9 min 25 s
Experience
Received 1 449 72     1 449 72
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 1 087 324     1 087 324
 
 
Total: 3 985 468 5 435 540
  • Version: 1.13.0
  • Server game time: 2021-08-07 11:00
  • Spawn: II
  • Battle type: Regular
  • Uploaded: thuzzle

Replay description

No description

Replay's comments (4)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-08-07 в 12:14
  • #2 You did it again!
    ok30 2021-08-07 в 12:20
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-08-07 в 12:20
  • #4 Stop cry kid
    thuzzle 2021-08-10 в 15:14