TIGER 2---- 5,200 DM/Epic carry
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
122 021
7 800
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Encounter
Malinovka
Tiger II
Tiger II
9453 [G_L-]
08.10.2021 15:21
Without Premium With Premium
Credits 61 347 61 347
Experience 6933 7800
Detailed Report
Statistics for 9453
Battle efficiency Σ: 4 5272 6 4320 2139 1 -
  • tank2020tank CS-52
  • janek1_3 [D102P] T69 4 1 2
  • iuliann999 [FAIRP] T28 Prototype
  • Rafli_ [IC0H] Bat.-Châtillon Bourrasque 2 2
  • EVOLUSAN [HUNKK] Rhm.-Borsig Waffenträger 1 1
  • BassBanjo [22DAB] EMIL 1951 2
  • dudi7391 [Z_S_H] Strv S1 1
  • WLAD_575 Объект 274а 1 2
  • Vor_Ruckus Somua SM 1 1
  • Booo0be SU-101
  • mihail007 T32 1
  • _IlLuMiNaToR_ Type 59 8 1 3
  • SeverusNL TNH 105/1000 1 1 1
  • KorganFynholt [SECT] ELC EVEN 90
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 22/15
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 5272
  • {{ ::replay.translations.damageDealt.sniper }} 836
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 16
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 4320
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2139
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,97
Credits With Premium
Received 61 347 61 347
Action / Personal missions payout 30 000 30 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,370 -9,370
Auto-resupply ammunition -131,350 0 -131,350 0
Auto-resupply consumables 0 0 0 0
 
Total: -49,373 0 -18,699 0
Time
  • Starting time 15:21
  • Battle duration 10 min 30 s
  • Time of destruction 10 min 29 s
Experience
Received 1 733 87     1 733 87
Fine for causing damage to allies 0 0
Action / Personal missions payout 5 200 0     5 200 0
 
 
Total: 6 933 87 7 800 131
  • Version: 1.14.0
  • Server game time: 2021-10-08 15:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: 9453

Replay description

No description

Replay's comments (5)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-10-08 в 15:36
  • #2 gold ammo is part of the game and i not break any rules! if i use it other peoples usit too! its not my faulth that you are noob with gold ammo too! seeing how you speak you must have a very sad,low life.
    9453 2021-10-08 в 21:04
  • #3 Gold Ammunition is available to all players. As you mean, you should not use all the ammunition of modern civilization, but go back to nature and be a "natural human". By the way, if you can't play the game properly, or if you don't have the skills, please check out the official tutorial and the in-game gameplay. :)
    sir_simon007 2021-10-08 в 21:33
  • #4 Pathetic loser... :)
    sir_simon007 2021-10-08 в 21:34
  • #5 as i said you have a very sad low life! commenting with a multi acc! just like others replays too!
    9453 2021-10-08 в 22:16