ELC Good and/or Lucky Lone Midfield Play
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
21 517
1 151
Fisherman's Bay – Standard
Fisherman's Bay
AMX ELC bis
AMX ELC bis
TheGlenn
22.11.2021 03:29
Without Premium With Premium
Credits 21 517 21 517
Experience 1151 1151
Detailed Report
Statistics for TheGlenn
Battle efficiency Σ: 2 1025 3 3 1041 5 -
  • Risfan19357 M7
  • arsenko VK 30.02 (M)
  • Johnyreb1 P.43
  • avtoavtobalAndrei Ikv 65 Alt II
  • shotalinus AMX 12 t 1
  • strat48 M10 RBFM 2
  • gty792 VK 16.02 Leopard 2 2 1
  • KilkennyB77 105 leFH18B2 1 1
  • FOX61 [CORE] T-34-85M 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 7
  • {{ ::replay.translations.shots.hits }} 6/5
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1025
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 4/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1041
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 6,32
Credits With Premium
Received 21 517 21 517
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,119 -2,119
Auto-resupply ammunition -24,510 0 -24,510 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -25,112 0 -25,112 0
Time
  • Starting time 03:29
  • Battle duration 12 min 20 s
  • Time of destruction 12 min 19 s
Experience
Received 767 38     767 38
Fine for causing damage to allies 0 0
Personal Reserves bonus 384 114     384 114
 
 
Total: 1 151 152 1 151 152
  • Version: 1.14.1
  • Server game time: 2021-11-22 03:29
  • Spawn: II
  • Battle type: Regular
  • Uploaded: TheGlenn

Replay description

It is good to keep a larger group of foes busy guessing what you're going to do next. Also, falling back when you expect a push can also be good. Notice my mistake when I break cover after falling back, losing half of my hit points and almost the game. Some regrouping and team work saved it.

Quickybaby Quacky Baby

Replay's comments (0)