ELC Good and/or Lucky Lone Midfield Play
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
21 517
1 151
Fisherman's Bay – Standard
AMX ELC bis
TheGlenn
Without Premium | With Premium | |
---|---|---|
Credits | 21 517 | 21 517 |
Experience | 1151 | 1151 |
Battle efficiency
Σ:
2
1025
3
3
1041
5
-
- Risfan19357 M7
- arsenko VK 30.02 (M)
- Johnyreb1 P.43
- avtoavtobalAndrei Ikv 65 Alt II
- shotalinus AMX 12 t 1
- strat48 M10 RBFM 2
- gty792 VK 16.02 Leopard 2 2 1
- KilkennyB77 105 leFH18B2 1 1
- FOX61 [CORE] T-34-85M 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 7
- {{ ::replay.translations.shots.hits }} 6/5
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1025
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 1041
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 6,32
Credits
With Premium
Received | 21 517 | 21 517 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,119 | -2,119 | ||||
Auto-resupply ammunition | -24,510 | 0 | -24,510 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -25,112 | 0 | -25,112 | 0 |
Time
- Starting time 03:29
- Battle duration 12 min 20 s
- Time of destruction 12 min 19 s
Experience
Received | 767 | 38 | 767 | 38 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 384 | 114 | 384 | 114 | ||
Total: | 1 151 | 152 | 1 151 | 152 |
- Version: 1.14.1
- Server game time: 2021-11-22 03:29
- Spawn: II
- Battle type: Regular
- Uploaded: TheGlenn
Replay description
It is good to keep a larger group of foes busy guessing what you're going to do next. Also, falling back when you expect a push can also be good. Notice my mistake when I break cover after falling back, losing half of my hit points and almost the game. Some regrouping and team work saved it.
Quickybaby Quacky Baby
Replay's comments (0)