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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 19 918 | 19 918 |
Experience | 591 | 887 |
- hardtee [OGH] 122 TM 1
- Larends [SOME] Progetto M35 mod 46 1 1
- FinalFate [CB] Bat.-Châtillon 12 t 1
- clarence VK 100.01 (P) 1
- keyyek321 Bisonte C45 1
- colebe85 Rhm.-Borsig Waffenträger 1
- H8L8R Bat.-Châtillon Bourrasque 1 1 1
- R0gerTheDankTank [POFIG] Kampfpanzer 07 RH
- clearwater998 [-IGC-] FV4202 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 10/3
- {{ ::replay.translations.shots.heHits }} 1
- {{ ::replay.translations.damageDealt.total }} 963
- {{ ::replay.translations.damageDealt.sniper }} 412
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1510
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 1921
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 6,02
Received | 19 918 | 19 918 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -12,385 | -12,385 | ||||
Auto-resupply ammunition | -11,883 | 0 | -11,883 | 0 | ||
Auto-resupply consumables | -10,000 | 0 | -10,000 | 0 | ||
Total: | -14,350 | 0 | -4,391 | 0 |
- Starting time 07:31
- Battle duration 13 min 41 s
- Time of destruction 13 min 35 s
Received | 591 | 30 | 591 | 30 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 591 | 30 | 887 | 45 |
- Version: 1.16.1
- Server game time: 2022-05-08 07:31
- Spawn: II
- Battle type: Regular
- Uploaded: SithSteel
Replay description
There's a lot I have to say about this battle, but it proved to long for this description. As such, I ask that any viewers also pay attention to the chat.
I'm not saying I did everything right or even played particularly well. I clearly made a lot of mistakes and got lucky more than once. I was clearly the direct cause of the loss.
What I'm wondering here is if my initial decision to not cap was the right one given what I knew at that time. To recap, the first group of tanks that tried to cap were all sniped to death by the enemy tanks that were in the eastern village. The second group was, admittedly, hiding well, but the remaining enemy tanks (the Bourrasque and the Bat-Chat) could have easily reset the cap. Which the Bat-Chat ended up doing anyway even if he did die in the process.
Any comments are appreciated.
Replay's comments (0)