10k dmg with m-v-y
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
169 866
10 114
7
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Standard
Sand River
M-V-Y
M-V-Y
N1_NightWatch [-775-]
21.06.2022 23:31
Without Premium With Premium
Credits 86 577 86 577
Experience 9339 10114
Detailed Report
Statistics for N1_NightWatch
Battle efficiency Σ: 4 10544 10 9770 1304 5 -
  • PuMpAl122 [BGRCC] E 50 Ausf. M 1 1 2
  • Brutal_Tomas AMX 50 B 3 1 3
  • szto_s [P4FPL] Leopard 1 1 1 3
  • sarrow_liu Object 260 1
  • BlackPepper666 IS-7 6 2 6
  • Aquila_07 [BLUZG] Object 430U 2 1 1
  • Majki1983 E 50 Ausf. M 1
  • Javier_42 [B-E-A] Type 5 Heavy 1 3
  • LMPERIAL [B-E-A] FV4005 Stage II 4
  • John_Koval Object 780 2
  • norbo2017 Kranvagn 6 3 4
  • sno0oz [LGACY] TVP T 50/51 1
  • starteroz [E_SP] FV215b (183) 1 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 42
  • {{ ::replay.translations.shots.hits }} 38/31
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 10544
  • {{ ::replay.translations.damageDealt.sniper }} 2155
  • {{ ::replay.translations.received.label }} 27
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 22
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 9770
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 12/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1304
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/15
  • {{ ::replay.translations.mileage.label }} 3,3
Credits With Premium
Received 86 577 86 577
Action / Personal missions payout 40 000 40 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -17,949 -17,949
Auto-resupply ammunition -149,010 0 -149,010 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -80,382 0 -37,093 0
Time
  • Starting time 23:31
  • Battle duration 11 min 7 s
  • Time of destruction 11 min 6 s
Experience
Received 1 550 78     1 550 78
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 325 234     2 325 234
For tactical training 814     814
Action / Personal missions payout 4 650 0     4 650 0
 
 
Total: 9 339 312 10 114 351
  • Version: 1.17.0
  • Server game time: 2022-06-21 23:31
  • Spawn: I
  • Battle type: Regular
  • Uploaded: N1_NightWatch

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