T110E5 11,368 dmg 5 kills
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
257 119
2 285
7
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ensk – Standard
Ensk
T110E5
T110E5
steellion [FINES]
01.08.2022 04:29
Without Premium With Premium
Credits 95 229 95 229
Experience 1523 2285
Detailed Report
Statistics for steellion
Battle efficiency Σ: 5 11368 10 2460 1014 2 -
  • blackfate18 [RAIDM] SU-130PM 1 2 2
  • Result [TAFN] ST-II 2
  • Legend_Potatoo VK 100.01 (P) 1 2 4
  • Kilted_Warrior [BABN2] UDES 16 2 2 3
  • TheBigJesse [KOC-2] E 50 Ausf. M 1
  • cornoraf [L-RNG] E 75 1 5
  • IST0uchE [WN] M53/M55 2 2
  • garrison_flynn [HARMZ] ISU-152 2
  • ItsBananas [CVNT] M53/M55
  • kameturtle Tiger II 2 2
  • OldWhopper [3-MC] WZ-111G FT 1 2
  • BiluCosmick322 Panhard EBR 75 (FL 10) 1
  • ShieldL [CMGA] FV4004 Conway
  • playerx_1 [FTPFC] IS-4 3
  • Revile [ON1ON] Bat.-Châtillon 155 58
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 30/29
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 11368
  • {{ ::replay.translations.damageDealt.sniper }} 343
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 2460
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 12/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1014
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,54
Credits With Premium
Received 95 229 95 229
Personal Reserves bonus 71 422 71 422
Battle payments 42 853 42 853
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 209,504 257,119
 
Auto-repair vehicle -23,243 -23,243
Auto-resupply ammunition -125,000 0 -125,000 0
Auto-resupply consumables -43,000 0 -43,000 0
 
Total: 18,261 0 65,876 0
Time
  • Starting time 04:29
  • Battle duration 4 min 55 s
  • Time of destruction -
Experience
Received 1 523 76     1 523 76
Fine for causing damage to allies 0 0
Personal Reserves bonus 342     342
 
 
Total: 1 523 418 2 285 456
  • Version: 1.17.1
  • Server game time: 2022-08-01 04:29
  • Spawn: I
  • Battle type: Regular
  • Uploaded: steellion

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-08-07 в 19:19
  • #2 https://www.youtube.com/watch?v=nNKksRVeKvc
    BABA_OYUNDA_YOUTUBE 2022-08-10 в 05:38