Setter takes matters into its own hands for the Ace
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
39 548
1 751
Arctic Region – Standard
Arctic Region
GSR 3301 Setter
GSR 3301 Setter
JeffXandra
23.11.2022 05:21
Without Premium With Premium
Credits 26 365 26 365
Experience 1167 1751
Detailed Report
Statistics for JeffXandra
Battle efficiency Σ: 4 1802 6 135 1488 7 -
  • DJC19 T67 1 2
  • duck4dinner M10 Wolverine
  • steelman0 Panther 2 3
  • SOULSTEELER13 Achilles
  • MyTShirtSays VK 30.02 (M) 1
  • jetlag2005 [B_T_T] Ikv 103 1 1
  • Atoms74 Pawlack Tank 2 1
  • DarkAfrica [ATK] VK 30.01 (H) 1 1
  • Its_My_Fault_We_Lost [AAAAA] M44 3
  • The_Original_Ralndar M4 Sherman 1 1
  • tankastic AMX 13 57 2
  • Beck843 [_LOUD] BDR G1 B
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 18/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1802
  • {{ ::replay.translations.damageDealt.sniper }} 138
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 135
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 7
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1488
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,48
Credits With Premium
Received 26 365 26 365
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,122 -7,122
Auto-resupply ammunition -2,970 0 -2,970 0
Auto-resupply consumables 0 0 0 0
 
Total: 16,273 0 29,456 0
Time
  • Starting time 05:21
  • Battle duration 8 min 1 s
  • Time of destruction 8 min 0 s
Experience
Received 1 167 58     1 167 58
Fine for causing damage to allies 0 0
 
 
Total: 1 167 58 1 751 87
  • Version: 1.18.1
  • Server game time: 2022-11-23 05:21
  • Spawn: II
  • Battle type: Regular
  • Uploaded: JeffXandra

Replay description

Mannerheim Line Standard, Top Tier (+2), Southern Spawn

Went first to get spots in F-G6 but aggressive plays by the opposing top tier light forced me into action. Up 6-4 but down on total health, I chose to move north and act like a flanking medium, attacking from the rear to free up a bottleneck by spotting and doing damage simultaneously.

Once they were unlocked, I had to move back to the south as our team had failed on that side. Most of the northern flank followed me down so I switched back to act as linking fighter.

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