Close Game NO SURRENDER!!
Personal Score
Team Score
Detailed Report
Victory
II class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
132 189
4 703
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Ghost Town – Standard
Ghost Town
ELC EVEN 90
ELC EVEN 90
blam_blam_blam [KINDA]
15.06.2024 10:52
Without Premium With Premium
Credits 45 417 45 417
Experience (x{3} for the first win in a day) 3185 4703
Detailed Report
Statistics for blam_blam_blam
Battle efficiency Σ: 3 1903 4 1 169 - -
  • Mad_Dog1469 FV4005 Stage II 3
  • Whippi [-S-A-] AAT60 1 2
  • GWirus_evi Controcarro 1 Mk. 2 1 1
  • Soul_Extractor [FNWG] Cz20_ShPTK_TVP_100_mm 2 3
  • blam_blam_blam [KINDA] ELC EVEN 90
  • soloangel20 Объект 283
  • Piewithsauce [HSH] Object 277 1
  • Rbig8050 [NUTTT] Tortoise 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 11/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1903
  • {{ ::replay.translations.damageDealt.sniper }} 238
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 169
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/92
  • {{ ::replay.translations.mileage.label }} 3,85
Credits With Premium
Received 45 417 45 417
Personal Reserves bonus 34 063 34 063
Action / Personal missions payout 30 000 30 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 109,480 132,189
 
Auto-repair vehicle -5,505 -5,505
Auto-resupply ammunition -3,360 0 -3,360 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 97,615 0 120,324 0
Time
  • Starting time 10:52
  • Battle duration 10 min 16 s
  • Time of destruction 10 min 10 s
Experience
Received 1 011 51     1 011 51
Fine for causing damage to allies 0 0
Award for the first victory each day x3 x3     x3 x3
Personal Reserves bonus 154     154
Bonus for Premium vehicle tier 152       152  
 
 
Total: 3 185 307 4 703 385
  • Version: 1.25.0
  • Server game time: 2024-06-15 10:52
  • Spawn: II
  • Battle type: Regular
  • Uploaded: blam_blam_blam

Replay description

Mediocre ELC player, loaded in late, wasn't doing much on the flank I chose to spot while team was fading fast. Relocated mid to late game and was able to make things much closer by not giving up. Watch til the end!

Replay's comments (0)