1st class 13/90 11k spot dmg
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
73 065
3 764
Scout
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only. If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Malinovka – Standard
Malinovka
AMX 13 90
AMX 13 90
Track_06 [CATSE]
09.06.2015 09:45
Without Premium With Premium
Credits 48 710 73 065
Experience (x{2} for the first win in a day) 2510 3764
Detailed Report
Statistics for Track_06
Battle efficiency Σ: 1 336 1 390 10925 11
  • Asuschrist E 50 1
  • gaben262 [M_T_A] T54E1 1 1
  • zakapior2013kr [DKISS] Object 263
  • sdans [EX-RO] Spähpanzer Ru 251
  • edynext [RO-LL] Jagdpanzer E 100
  • kaukaz1986 Object 140
  • Danyl77 E 75
  • kujon22 T92 1
  • tomitheking2 M53/M55
  • kabaz81 [R_R] Object 430 Version II
  • Black181085 IS-8
  • rodney_skinner SU-122-54
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 4
  • {{ ::replay.translations.shots.hits }} 3/2
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 336
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 390
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 11
  • {{ ::replay.translations.damaged }} 2/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 10925
  • {{ ::replay.translations.capture }} 10/0
  • {{ ::replay.translations.mileage.label }} 1,95
Credits With Premium
Received 48 710 73 065
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,219 -2,219
Auto-resupply ammunition -1,020 0 -1,020 0
Auto-resupply consumables 0 0 0 0
 
Total: 45,471 0 69,826 0
Time
  • Starting time 09:45
  • Battle duration 9 min 58 s
  • Time of destruction -
Experience
Received 1 255 62     1 883 93
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 510 124 3 764 186
  • Version: 0.9.8
  • Server game time: 2015-06-09 09:45
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Track_06

Replay description

thx to arturoDelavegas_ [EXEED] for telling me - our BC driver.
I got a very good spawn position, so i tried to get into the scout bush on F5, sadly i got spotted while making my way into the bush, but i was able to pull back in time (thank god i have 6. sense). A few seconds later i made it in without getting spotted - from now on its pretty boring until minute 11 - a T54E1 is coming towards me, he spots me and i make use of the same pit as before, thx to my allys they were able to kill him fast enough. Afterwords i couldnt get into the bush again without getting light up, so i made a few peaks over the "ridge". After i didnt get spotted at 9:25 i knew i could use my bush again. The next time when i get spotted was after minute 8 - not sure from where, same deal as always: reverse into the sink and up again a bit later. After the enemy T49 gets removed from the battle i was able to get out of my bush and went on to spot the enemy base. It was just cleaning up after 5:30.

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