Last second Victory
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Personal Score
Team Score
Detailed Report
Victory
|
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
58 365
4 045
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Siegfried Line – Assault
T28 Concept
Hazardz
Without Premium | With Premium | |
---|---|---|
Credits | 38 910 | 58 365 |
Experience | 2696 | 4045 |
Battle efficiency
Σ:
6
4258
12
3805
20
1
- VsemPPZ [IWP] M18 Hellcat 2 1 1
- NSAdonis T67 2
- beastmaster357 T-150 2 2 3
- JOGIBAER_ndh KV-122 1
- marcoso84 KV-3 2 1
- Vovakerpagali [S-ARK] SU-152 3 3 3
- Marcin100200 T25/2 4 2
- topofuego KV-1 3 4 3
- miwiekmoj SU-122-44 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 20
- {{ ::replay.translations.shots.hits }} 19/16
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4258
- {{ ::replay.translations.damageDealt.sniper }} 954
- {{ ::replay.translations.received.label }} 21
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 17
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 3805
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 9/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 20
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,08
Credits
With Premium
Received | 38 910 | 58 365 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,594 | -5,594 | ||||
Auto-resupply ammunition | -35,200 | 0 | -35,200 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -1,884 | 0 | 17,571 | 0 |
Time
- Starting time 03:08
- Battle duration 10 min 0 s
- Time of destruction -
Experience
Received | 1 586 | 79 | 2 379 | 119 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 793 | 0 | 1 190 | 0 | ||
Bonus for Premium vehicle tier | 317 | 476 | ||||
Total: | 2 696 | 79 | 4 045 | 119 |
- Version: 0.9.17.1
- Server game time: 2017-03-26 03:08
- Spawn: II
- Battle type: Regular
- Uploaded: Hazardz
Replay description
T28 concept as top tier with no arty so I got to bully a lot of tanks. Thought we were going to win by cap but SU turned up to kill my IS pal and I had to battle it out to the death. I thought I had lost it with a fluke bounce on him but my reload was just fast enough to finish him off.
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