When it hits the fan...
Personal Score
Team Score
Detailed Report
Victory
II class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
19 426
848
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Mines – Encounter
Mines
Tiger I
Tiger I
ivan_558
17.07.2017 16:04
Without Premium With Premium
Credits 19 426 29 139
Experience 848 1272
Detailed Report
Statistics for ivan_558
Battle efficiency Σ: 6 1323 3 810 33 1 -
  • Ajdin4 [CSDS] T-34-85 1 1
  • susus26 [IAM] SU-100Y 1 2
  • McTiger_1 Tiger I 1
  • domnucorpodeanu [ARM_] LTTB 3 1 2
  • googzilla ARL 44 1
  • Lorddrak [LATD] E 25 1
  • MyBabyShotMeDown [ACE-H] Panther/M10 2 1
  • sdfighter Type 64
  • _Salah_al_Din_ Sturer Emil
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 10/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1323
  • {{ ::replay.translations.damageDealt.sniper }} 230
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 8
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 810
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 33
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/18
  • {{ ::replay.translations.mileage.label }} 0,65
Credits With Premium
Received 19 426 29 139
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,523 -9,523
Auto-resupply ammunition -3,276 0 -3,276 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 3,627 0 13,340 0
Time
  • Starting time 16:04
  • Battle duration 4 min 52 s
  • Time of destruction 4 min 51 s
Experience
Received 848 42     1 272 63
Fine for causing damage to allies 0 0
 
 
Total: 848 42 1 272 63
  • Version: 0.9.19.1
  • Server game time: 2017-07-17 16:04
  • Spawn: I
  • Battle type: Regular
  • Uploaded: ivan_558

Replay description

An old replay, again...

During T-34-85M marathon, condition was to kill 5 enemies and stay alive. In previous days, didn't find it a problem, but when needed, no way to do it, of course.
So I threw all caution away, sh*t hit the fan, got it but almost blew it in the end cos I got greedy. However, made it and got a bit more than that.

Replay's comments (0)