Wall penetration
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Personal Score
Team Score
Detailed Report
Defeat
9 284
195
Himmelsdorf – Encounter
T-34-85M
Arczan
Without Premium | With Premium | |
---|---|---|
Credits | 9 284 | 13 926 |
Experience | 195 | 293 |
Battle efficiency
Σ:
-
341
-
-
-
-
-
- 1_Adam1502 [SNOV] T-34-85M 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 7
- {{ ::replay.translations.shots.hits }} 3/2
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 341
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 1/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,29
Credits
With Premium
Received | 9 284 | 13 926 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,880 | -2,880 | ||||
Auto-resupply ammunition | -22,400 | 0 | -22,400 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -15,996 | 0 | -11,354 | 0 |
Time
- Starting time 20:54
- Battle duration 5 min 42 s
- Time of destruction 5 min 13 s
Experience
Received | 150 | 7 | 225 | 11 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 45 | 67 | ||||
Total: | 195 | 7 | 293 | 11 |
- Version: 1.4.1
- Server game time: 2019-04-05 20:54
- Spawn: II
- Battle type: battle_type_STEEL_HUNT
- Uploaded: Arczan
Replay description
1:50 - action was started
1:45 - wall shot
I am curious why tournaments are always like that, when someone drives and shoots, it always hits me, and unfortunately in my case it looks the opposite. The only simple explanation for this situation is the use of unauthorized modifications that improve targeting.
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