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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Without Premium | With Premium | |
---|---|---|
Credits | 25 157 | 25 157 |
Experience (x{5} for the first win in a day) | 7206 | 10186 |
- Parlad [_LAR_] Pz.Kpfw. I Ausf. C 1 1
- legion8_8_bunker84 G.Pz. Mk. VI (e) 2 1
- titux_2 [LXE] FCM 36 Pak 40 1 2
- vaggio9 MKA 1 2
- Indemium_J Somua S35 3
- matealexa T3 HMC
- FireProFFS Chi-Ni 1 2
- MostDangerous1 L6/40 6 1 2
- Gmyr [PERUN] Pz.Kpfw. I Ausf. C 1
- Free_Hunter Pz.Kpfw. III Ausf. E 1 2
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 18/16
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1510
- {{ ::replay.translations.damageDealt.sniper }} 647
- {{ ::replay.translations.received.label }} 14
- {{ ::replay.translations.received.pierces }} 7
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 141
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 9/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 7
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 96/0
- {{ ::replay.translations.mileage.label }} 1,82
Received | 25 157 | 25 157 | ||||
Action / Personal missions payout | 50 000 | 50 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -636 | -636 | ||||
Auto-resupply ammunition | -1,680 | 0 | -1,680 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 72,841 | 0 | 85,420 | 0 |
- Starting time 10:28
- Battle duration 13 min 46 s
- Time of destruction 13 min 45 s
Received | 1 191 | 59 | 1 191 | 59 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x5 | x5 | x5 | x5 | ||
Action / Personal missions payout | 179 | 0 | 179 | 0 | ||
Bonus for Premium vehicle tier | 1 072 | 1 072 | ||||
Total: | 7 206 | 295 | 10 186 | 445 |
- Version: 1.5.0
- Server game time: 2019-05-25 10:28
- Spawn: II
- Battle type: Regular
- Uploaded: Ninglora
Replay description
1st game FCM ever.
After taking shots into the middle, I felt like I had to kill the somua - but doing so cost me half my hitpoints with my team bein behind on kills and the opposing FCM still alive.
Luckily, even though I lost all the rest of my team, I was able to take down 3 tanks in quick sucession, the last not expecting me to erload as quick.
Dodging the arty shell, I went back into hiding. With 9 minutes to spare and only 21 hp left, I knew I had to wait - for the FCM to move and take him down. That worked.
My next task proofed to be more difficult. Where is that arty? Knowing that low tier arty often can't shoot far, I checked the closer locations, but in the end deciding I needed to take the risk and had for the cap. Crawling into the cap, I found the arty opposite the house. Positioning myself in a way he couldn't shoot me over the house, we played: Who moves first.
In the end, the arty player hoped I wouldn't be ready, but I was.
Replay's comments (1)