Quickybaby / Jingles - AceTanker - 3k dmg - 3k assistance- deffender
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
58 134
2 576
10
Nicols's Medal
Nicols's Medal
Destroy at least 4 enemy tanks or tank destroyers with a medium tank in one battle.
• The enemy vehicles must be at least 1 tier higher.
• Can be obtained in Random Battles only.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Ruinberg – Standard
Ruinberg
M26 Pershing
M26 Pershing
jcawhite211 [WOTI-]
25.05.2019 13:33
Without Premium With Premium
Credits 38 756 38 756
Experience 1802 2576
Detailed Report
Statistics for jcawhite211
Battle efficiency Σ: 5 2921 10 1 3081 - -
  • Grand66 Progetto M35 mod 46 1 1
  • Eger_Lion T-44 1 2
  • ravinajacob Object 430U 1 3 3
  • StarSky_ FV4202 1 1
  • ChadBenPayfast [3VS27] T49 2
  • limeny [R-T] WZ-111 model 1-4 1 2
  • boborcz_warrior [TRALA] Type 4 Heavy 2
  • Berysvratimov T30 1 1
  • inferno567 [GTI_G] E 50 Ausf. M 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 28/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2921
  • {{ ::replay.translations.damageDealt.sniper }} 548
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3081
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/77
  • {{ ::replay.translations.mileage.label }} 3,46
Credits With Premium
Received 38 756 38 756
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,922 -12,922
Auto-resupply ammunition -45,210 0 -45,210 0
Auto-resupply consumables 0 0 0 0
 
Total: -19,376 0 2 0
Time
  • Starting time 13:33
  • Battle duration 11 min 26 s
  • Time of destruction -
Experience
Received 1 547 77     1 547 77
Fine for causing damage to allies 0 0
Action / Personal missions payout 255 0     255 0
 
 
Total: 1 802 77 2 576 116
  • Version: 1.5.0
  • Server game time: 2019-05-25 13:33
  • Spawn: II
  • Battle type: Regular
  • Uploaded: jcawhite211

Replay description

this game showed me how to play the Pershing properly in bottom tier games. due to the high dpm and rate of fire i can keep people tracked and wit hthe high view range i can focus on spotting the enemy. i replied on both of these aspects at different stages of the game, for example the type 5 lock down and the attemped spot on the T-49 at our base.

I also felt like i played very well when i came back to defend the base. Focusing on removing guns rather than keeping myself in the game to do more dmg. (which i did anyways)

I worked well with the team making sure we weren't too split up and covered angels towards each other

Replay's comments (0)