TOG II* goes for another Ace .... slowly ...
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
42 143
2 383
Siegfried Line – Standard
Siegfried Line
TOG II*
TOG II*
DocSilly
29.07.2019 01:41
Without Premium With Premium
Credits 42 143 42 143
Experience (x{2} for the first win in a day) 2383 2383
Detailed Report
Statistics for DocSilly
Battle efficiency Σ: 2 1460 5 670 1608 1 -
  • zegus TOG II* 4 1 1
  • super__junior Excelsior 2
  • DEATH_TITAN0 Pz.Kpfw. IV Ausf. H 3
  • Blue_30 ARL 44 1 1
  • Sdrachir 25TP KSUST II 2 2 3
  • RafaelOstertag Achilles 1 1 2
  • pedro03_SK [CMSTP] VK 30.01 (P) 1 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 12/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1460
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 11
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 670
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1608
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,67
Credits With Premium
Received 42 143 42 143
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,670 -4,670
Auto-resupply ammunition -2,975 0 -2,975 0
Auto-resupply consumables -75,000 0 -75,000 0
 
Total: -40,502 0 -40,502 0
Time
  • Starting time 01:41
  • Battle duration 5 min 54 s
  • Time of destruction 4 min 39 s
Experience
Received 1 036 51     1 036 51
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 311       311  
 
 
Total: 2 383 102 2 383 102
  • Version: 1.5.1
  • Server game time: 2019-07-29 01:41
  • Spawn: I
  • Battle type: Regular
  • Uploaded: DocSilly

Replay description

Ah, TOG II* is such a pain, it is slow, it is long, it has no armor .... but the gun rocks.

Siegfried Line ... well, heavies have to go to the town center ... and so I did, just took me a while to get there ;)

It would've been nice if someone kept the Achilles busy that was annoying me from the rear ... yet I still managed to deal more damage than my own hitpoints, enough help to secure the win.

Replay's comments (0)