Jagdpanther...Steely Eyed while slinging the lead...
Personal Score
Team Score
Detailed Report
Victory
I class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
28 038
1 048
1
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Malinovka – Encounter
Malinovka
Jagdpanther
Jagdpanther
The_Prussian [BWO]
04.12.2019 05:17
Without Premium With Premium
Credits 28 038 28 038
Experience 1048 1048
Detailed Report
Statistics for The_Prussian
Battle efficiency Σ: 3 2762 4 1050 692 - -
  • SOMBRA_DESFASTADORA [-PHD-] IS-3 1 1
  • masterblak69 [SPACY] Kanonenjagdpanzer 105 1 1 2
  • bravo_T_1 [1998] T29 2
  • cmd [FUEGO] SU-100M1 1
  • IAM_BRAD [THRET] P.43 ter 1 1
  • Vern1000 [AR-15] AMX 13 57 1 1 1
  • LordAlexander KV-4 1
  • adambuck443 [DEAD7] Super Hellcat
  • TheBrowniemanPSN [THRET] Comet 1 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 13/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2762
  • {{ ::replay.translations.damageDealt.sniper }} 2476
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1050
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 692
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,07
Credits With Premium
Received 28 038 28 038
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -71,320 0 -71,320 0
Auto-resupply consumables 0 0 0 0
 
Total: -43,282 0 -43,282 0
Time
  • Starting time 05:17
  • Battle duration 6 min 39 s
  • Time of destruction 6 min 38 s
Experience
Received 1 048 52     1 048 52
Fine for causing damage to allies 0 0
 
 
Total: 1 048 52 1 048 52
  • Version: 1.6.1
  • Server game time: 2019-12-04 05:17
  • Spawn: II
  • Battle type: Regular
  • Uploaded: The_Prussian

Replay description

Just got back this week from a 9 month hiatus. Games were going poorly for me as I had been bouncing some 60% of my shots.

Came into this one and decided to try and bear down on accuracy and strategy.

Slinging lead early... missing some shots I felt I should be hitting. Then the gun and I started warming up and it made a difference.

Once more the game decides to use its magical RNG as I shoot directly into the rear of the French light only to have it bounce. Then he promptly moves to circle stab me but I manage to survive and get him.

After that its sniping and running and gunning to a win.

Hopefully the start of better play.

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