Maus 7k Block, 6k Dmg, 1k Assist. Blame QuickyBaby for making me play this tank on Xmas
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
160 236
9 550
6
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
Maus
Maus
ReaperFangs [GROOT]
24.12.2019 18:51
Without Premium With Premium
Credits 71 216 71 216
Experience (x{5} for the first win in a day) 6365 9550
Detailed Report
Statistics for ReaperFangs
Battle efficiency Σ: 3 6260 6 7270 1879 - -
  • roguessionistan_andreiissland1 Object 430U 8 1 1
  • Edson_Ark AMX 30 1er prototype 2 1
  • Rugggg TS-5 2 2
  • ZMV_28 Jagdpanzer E 100 1 1
  • tank_70 [FIT] WZ-111 model 1-4
  • ANTON_648 Object 703 II 1
  • razor1353 [GNZX1] E 100 2 2 3
  • BobDurell Waffenträger auf Pz. IV 1 1
  • Firewalker5237 [MSFTR] M54 Renegade 1
  • iMrSteelLM [UNLA] Jagdtiger 1
  • Formula4 [UNLA] Object 257 6 2 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 34
  • {{ ::replay.translations.shots.hits }} 28/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6260
  • {{ ::replay.translations.damageDealt.sniper }} 621
  • {{ ::replay.translations.received.label }} 28
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 21
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 7270
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1879
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,27
Credits With Premium
Received 71 216 71 216
Action / Personal missions payout 53 412 53 412
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -27,735 -27,735
Auto-resupply ammunition -84,870 0 -84,870 0
Auto-resupply consumables 0 0 0 0
 
Total: 12,023 0 47,631 0
Time
  • Starting time 18:51
  • Battle duration 14 min 46 s
  • Time of destruction -
Experience
Received 1 273 63     1 273 63
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
 
 
Total: 6 365 315 9 550 475
  • Version: 1.7.0
  • Server game time: 2019-12-24 18:51
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ReaperFangs

Same battle replays (1)

Replay description

Checking out the new cammo =D
JPE100 almost dead, block for him.
AMX 30 pen me? Oh lower plate still exposed, let's fix that with better side scraping.
Lucky bounce (didn't notice the E100 and TS-5 on right. Such Nub)
Use wall to block shots.
Hide lower plate with pillar and 430U HEAT hurts, let's back out since Patton is in the ditch.
Back to the wall we go.
Lock down this area so team can do win other side. (quote QB)
430U goes into ditch while I track E100
Left 121 HP, time to focus
Team help? don't just sit there
Err not yolo like that Emil.
Oh team finally here so let's keep the 257 buzy
3 Mins, 5 v 3; 6th sense goes off just as I stopped. Sorry Cent.
2mins 3 v 3; JG in open, spotted. JPE100 we both fire, I live (Such is RNGesus)
1 min left,
Emil vs JG; Elc vs WT
Emil finishes off the JG with 2 shots, 1 left, Fires at the bush @17s on the clock and kills the last tank?
GG... Guess the Maus can still tank under the right situations. But it can't Yolo carry itself.

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