that was close
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
73 269
2 051
30
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Westfield – Standard
Westfield
Jagdtiger
Jagdtiger
snowvilly
18.03.2020 02:35
Without Premium With Premium
Credits 48 846 48 846
Experience 1367 2051
Detailed Report
Statistics for snowvilly
Battle efficiency Σ: 6 5985 5 1190 610 3 -
  • Danner68 [RNT] Lorraine 155 mle. 51
  • svetyster_2016 M53/M55 1
  • Yaguarete100 WZ-111 model 1-4 1 1
  • xclearnetx [BHIV] Rheinmetall Skorpion G 3 2
  • ratadeldesierto_256 [GLHF] Object 430
  • northernnight1 [PC] Tortoise 3 3
  • Carlos_Adria VK 100.01 (P)
  • Ruined_Heart Škoda T 27 1
  • Kristho_KQ [GLHF] T49 1 1
  • Sorrow2000 [DEFY] Jagdtiger 2
  • CLEWarDaddy [D-DAY] IS-2-II 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 13/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5985
  • {{ ::replay.translations.damageDealt.sniper }} 3423
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 6
  • {{ ::replay.translations.received.blocked }} 1190
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 610
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 2,41
Credits With Premium
Received 48 846 48 846
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,886 -12,886
Auto-resupply ammunition -21,215 0 -21,215 0
Auto-resupply consumables 0 0 0 0
 
Total: 14,745 0 39,168 0
Time
  • Starting time 02:35
  • Battle duration 13 min 50 s
  • Time of destruction 13 min 49 s
Experience
Received 1 367 68     1 367 68
Fine for causing damage to allies 0 0
 
 
Total: 1 367 68 2 051 102
  • Version: 1.8.0
  • Server game time: 2020-03-18 02:35
  • Spawn: II
  • Battle type: Regular
  • Uploaded: snowvilly

Replay description

11:30 I decided to change position, since we lost the other side of the hill and tanks would come behind the team that were holding the village hill

5:30 had decided to try to capture their base, because until they noticed that the base would be empty it would take a while, and the other tank also left towards the enemy base

4:00 was close to their base, but they started to capture, then I thought, if the bourrasque can spot them I will get a chance to reset the capture

2:00 the two-minute end of battle alarm went off, even if I just killed tortoise I wouldn't be able to find artillery in time

1:45 I take the surprise that the artillery came up to shoot me, I changed the target leaving the tortoise and shot the artillery, if I let it run away I would not have another chance, and it was a sure shot, leaving only the tortoise now

I managed to kill him in the last minute of battle





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