A RNG desse jogo é uma palhaçada
Personal Score
Team Score
Detailed Report
Defeat
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
41 627
1 340
21
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Fisherman's Bay – Standard
Fisherman's Bay
110
110
Ramgamer_LP [XBL4U]
25.03.2020 17:34
Without Premium With Premium
Credits 23 998 23 998
Experience 893 1340
Detailed Report
Statistics for Ramgamer_LP
Battle efficiency Σ: 4 2336 5 1885 506 2 -
  • menogoodatthis P.43 bis 2 1
  • Thumps T32 3 1 2
  • andreiviz S-51
  • IdioticTactics13 [ICE13] KV-3 2 3
  • JJLandD [R_A_N] T-43 3 1 1
  • Journey2009 [BOOMT] Cromwell 1
  • BurgerKing77 M48A2 Räumpanzer 1
  • SandwichLord_1 45TP Habicha 1
  • racer_99 M44
  • rabbitrunner [FRITZ] ARL 44 2 1 1
  • StRaikag Panther/M10 1
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 13/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2336
  • {{ ::replay.translations.damageDealt.sniper }} 318
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 5
  • {{ ::replay.translations.received.blocked }} 1885
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 506
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,47
Credits With Premium
Received 23 998 23 998
Achievements 3 753 3 753
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 27,751 41,627
 
Auto-repair vehicle -5,989 -5,989
Auto-resupply ammunition -15,750 0 -15,750 0
Auto-resupply consumables 0 0 0 0
 
Total: 6,012 0 19,888 0
Time
  • Starting time 17:34
  • Battle duration 5 min 59 s
  • Time of destruction 5 min 58 s
Experience
Received 550 27     550 27
Achievements 343 17     343 17
Fine for causing damage to allies 0 0
 
 
Total: 893 44 1 340 66
  • Version: 1.8.0
  • Server game time: 2020-03-25 17:34
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Ramgamer_LP

Replay description

Partida relativamente boa e os inimigos vão capturar a base e quando eu vou atirar no panther por um tiro para resetar (no minuto 9:12)e eu erro um tiro mentiroso por causa da RNG e perco a batalha. Essa é a prova que esse troço é manipulado.

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