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Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 55 302 | 55 302 |
Experience | 1355 | 2033 |
- Ka1suke [CN1] 50TP Tyszkiewicza 1 2
- sr_red [IVI] M53/M55 1 1
- Urler [LMFR] Bat.-Châtillon 155 58 1
- WWII_fighter_2014 Jagdtiger 2 1 4
- TCMB49 AMX 30 1er prototype 2 2 3
- will_da_beast1 FV4004 Conway 1 2
- Phorsythe [REBEL] Super Conqueror 1 1
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 27
- {{ ::replay.translations.shots.hits }} 19/14
- {{ ::replay.translations.shots.heHits }} 2
- {{ ::replay.translations.damageDealt.total }} 5994
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 4
- {{ ::replay.translations.received.blocked }} 3260
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 7/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 316
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,71
Received | 55 302 | 55 302 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,183 | -8,183 | ||||
Auto-resupply ammunition | -32,020 | 0 | -32,020 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 15,099 | 0 | 42,750 | 0 |
- Starting time 05:57
- Battle duration 8 min 49 s
- Time of destruction 8 min 48 s
Received | 1 355 | 67 | 1 355 | 67 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 355 | 67 | 2 033 | 101 |
- Version: 1.8.0
- Server game time: 2020-03-28 05:57
- Spawn: I
- Battle type: Regular
- Uploaded: iqcool
Replay description
The key moment of this game was when the Super Conqueror and 50TP got spotted on the mini map behind my position on the corner; at that point I knew I could not retreat from that part of the map and I settled in for the fight of my life. And boy what a fight it turned out to be. The only other key thing to note is that the AMX 30 I fought on the corner was shooting HE for some reason and this I credit to me surviving as long as I did. Also, yes this game was more down to the enemies misplaying than my own skill, however, I am super proud of the result of this match as I am confident this is my best game I have ever played in 4 years of playing this game.
ALSO: only 1 premium round was fired in the making of this battle.
Enjoy!
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