Stalker Arty
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
101 254
2 392
30
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Kharkov – Standard
Kharkov
Bat.-Châtillon 155 58
Bat.-Châtillon 155 58
ll_kAEdE_ll [RGZ]
19.04.2020 02:15
Without Premium With Premium
Credits 34 169 34 169
Experience (x{2} for the first win in a day) 1594 2392
Detailed Report
Statistics for ll_kAEdE_ll
Battle efficiency Σ: 2 3706 12 - - - 294
  • bch504396 Object 705A 1
  • _cloud9 [EGP] Object 277 1
  • Kolbihoma Leopard 1 3 1
  • koronamin Type 5 Heavy 1 1
  • Aluposto Object 268 Version 4 1 2
  • congdung1003 [-_D_-] T57 Heavy Tank 1 1
  • MaacGaaPaa [EXD] Panhard EBR 105 1 1
  • Fox1013 FV4005 Stage II 3 4 1
  • boningen TVP T 50/51 1 1 1
  • riscatte Object 277 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 8/2
  • {{ ::replay.translations.shots.heHits }} 15
  • {{ ::replay.translations.damageDealt.total }} 3706
  • {{ ::replay.translations.damageDealt.sniper }} 3706
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 294
  • {{ ::replay.translations.stunsCaused }} 13
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,61
Credits With Premium
Received 34 169 34 169
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -109,200 0 -109,200 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -45,031 0 -27,946 0
Time
  • Starting time 02:15
  • Battle duration 10 min 8 s
  • Time of destruction 10 min 7 s
Experience
Received 797 39     797 39
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 594 78 2 392 118
  • Version: 1.8.0
  • Server game time: 2020-04-19 02:15
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ll_kAEdE_ll

Replay description

Leo1 fled hard, even though he was hit by My team and a fire broke out.
However, the hideout was monitored by My Arty from the air X3

So bad.
https://twitter.com/kAEdE__game/status/1251654930542112769?s=20

Replay's comments (0)