Silly game
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
36 428
5 220
Pilsen – Standard
Pilsen
IS-2-II
IS-2-II
Under_berg [BRU2L]
20.04.2020 02:19
Without Premium With Premium
Credits 36 428 36 428
Experience (x{4} for the first win in a day) 5220 5220
Detailed Report
Statistics for Under_berg
Battle efficiency Σ: 4 2313 4 300 2628 1 -
  • master95 [U-B-A] M53/M55
  • Dragon_Francisco [RBCC] T-10
  • Nicolas12 Bat.-Châtillon 12 t 1
  • c4st3r [CHILE] FV4005 Stage II 1 2
  • MatheusR32 IS-7 2
  • Lionelo Type 4 Heavy 1
  • kitashima IS-2-II 2 1 1
  • LANON [THUMC] Conqueror 1 2
  • tonyeb [MMAD] Leopard 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 13/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2313
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 300
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2628
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,88
Credits With Premium
Received 36 428 36 428
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -13,319 -13,319
Auto-resupply ammunition -7,680 0 -7,680 0
Auto-resupply consumables 0 0 0 0
 
Total: 15,429 0 15,429 0
Time
  • Starting time 02:19
  • Battle duration 13 min 3 s
  • Time of destruction 8 min 59 s
Experience
Received 1 214 60     1 214 60
Fine for causing damage to allies 0 0
Award for the first victory each day x4 x4     x4 x4
Action / Personal missions payout 364 0     364 0
 
 
Total: 5 220 240 5 220 240
  • Version: 1.8.0
  • Server game time: 2020-04-20 02:19
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Under_berg

Replay description

This replay could be about my performance and my mistakes. I started slow and kills start acumulate. Then a weird push from our IS7 kind of work, then doesn't. I almost snatched defeat from the jaws of victory, get back in the game, then I actually snatched it. (I thought the FV fired). So everyone say the game was lost. But wasn't. A dc M103 helped and the final kill was a desperate M53 chasing the other arty trying to ram it.

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