How I won by not shooting
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Personal Score
Team Score
Detailed Report
Victory
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
32 084
1 260
1
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer. • Can be obtained in Random Battles only. |
Province – Standard
StuG III Ausf. G
Kevinxiehk [SUPER]
Without Premium | With Premium | |
---|---|---|
Credits | 21 389 | 21 389 |
Experience | 840 | 1260 |
Battle efficiency
Σ:
3
788
2
-
1483
1
-
- AllinsiA Pz.Kpfw. IV Ausf. H
- dontpissmeoff M10 Wolverine 1
- babuguri [-AC-] T67
- quoctrung87 105 leFH18B2 1
- m2kwin StuG III Ausf. G 1
- mimikaki_mimikaki P.43
- luntForce Sherman III
- dragoonlance 25TP KSUST II
- Arya_yy2204 O-I Experimental 1 1
- lpmkko55 M10 RBFM
- BDCdeMK KV-1S 1
- Wild_Miffy [DICE] Bishop 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 9/7
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 788
- {{ ::replay.translations.damageDealt.sniper }} 368
- {{ ::replay.translations.received.label }} 2
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 1483
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/59
- {{ ::replay.translations.mileage.label }} 1,92
Credits
With Premium
Received | 21 389 | 21 389 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -1,973 | -1,973 | ||||
Auto-resupply ammunition | -9,708 | 0 | -9,708 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 9,708 | 0 | 20,403 | 0 |
Time
- Starting time 08:16
- Battle duration 11 min 8 s
- Time of destruction -
Experience
Received | 840 | 42 | 840 | 42 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 189 | 189 | ||||
Total: | 840 | 231 | 1 260 | 252 |
- Version: 1.8.0
- Server game time: 2020-04-20 08:16
- Spawn: II
- Battle type: Regular
- Uploaded: Kevinxiehk
Replay description
When the enemy was pushing the eastern front, I held fire and enabled allied support and SPG to finish off the 5 enemies trying to push. If I had fired there, I would get spotted and killed and our team would lose vision then be annihilated.
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