RNG Submission: TACTICAL DODGE!
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
64 326
1 390
25
Serene Coast – Standard
Serene Coast
Panther/M10
Panther/M10
_Tsavo_ [RELIC]
16.04.2020 23:39
Without Premium With Premium
Credits 42 884 42 884
Experience 1004 1390
Detailed Report
Statistics for _Tsavo_
Battle efficiency Σ: 2 1960 3 320 264 1 -
  • robwann STA-2 1 2
  • 999cmc M36 Jackson 1
  • Knubish VK 30.01 (P) 1 2
  • MichealWhittmann [KR] Tiger II 2 8
  • Soup_Sandwich76 [ABRAM] T29 1 1
  • _Tsavo_ [RELIC] Panther/M10
  • CrimsonLancer T28 Concept 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 21/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1960
  • {{ ::replay.translations.damageDealt.sniper }} 1281
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 320
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 264
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,04
Credits With Premium
Received 42 884 42 884
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -245 -245
Auto-resupply ammunition -59,127 0 -59,127 0
Auto-resupply consumables 0 0 0 0
 
Total: -16,488 0 4,954 0
Time
  • Starting time 23:39
  • Battle duration 4 min 29 s
  • Time of destruction -
Experience
Received 772 38     772 38
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 232       232  
 
 
Total: 1 004 38 1 390 57
  • Version: 1.8.0
  • Server game time: 2020-04-16 23:39
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _Tsavo_

Replay description

Starts at 11:45 and runs through to 11:25

I'm flaking the 30.01P and as I come around, he's got his bum to me.

Obviously this means I must ram.

Ram mode: ENGAGED.

3001 backs up into the litle nook

STAY ON TARGET

At least, I tried to stay on target for the ram. My mind saw me kinda making the 3001 go splat off the hillside.

Instead, I take a page from the Matrix, clip the hillside, and proceed to slide sideways on one track past the 3001 as he fires and misses, thumping into the other hillside and rolling over.

As I slowly tumble back to my tracks, my gun just so happens to be pointing at my victim.

PEW NOISES occur, enemy dies.

It was all planned, I swear! It wasn't a total complete accident because I drive my tanks like an idiot!

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