Server lag and replays
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
43 709
1 487
Lakeville – Standard
Lakeville
T49
T49
Crucyble [RINDO]
25.04.2020 23:09
Without Premium With Premium
Credits 29 139 29 139
Experience 991 1487
Detailed Report
Statistics for Crucyble
Battle efficiency Σ: 3 1598 5 - 3062 4 -
  • hakpd9589 T-10 1
  • Scudy75 M48A5 Patton
  • foxtrott32 [RVN-G] 60TP Lewandowskiego 1
  • seeker3 [-NSA-] T-54 ltwt. 1
  • fishermandude Somua SM 1 1
  • VortMaxx [T-K-O] G.W. Tiger (P)
  • machtiggar [TRYIN] Rheinmetall Skorpion G
  • Berlin1 Lorraine 40 t 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 7
  • {{ ::replay.translations.shots.hits }} 6/2
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 1598
  • {{ ::replay.translations.damageDealt.sniper }} 85
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 5/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3062
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,77
Credits With Premium
Received 29 139 29 139
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -14,700 -14,700
Auto-resupply ammunition -5,250 0 -5,250 0
Auto-resupply consumables 0 0 0 0
 
Total: 9,189 0 23,759 0
Time
  • Starting time 23:09
  • Battle duration 11 min 10 s
  • Time of destruction 10 min 42 s
Experience
Received 991 49     991 49
Fine for causing damage to allies 0 0
 
 
Total: 991 49 1 487 74
  • Version: 1.9.0
  • Server game time: 2020-04-25 23:09
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Crucyble

Replay description

Start viewing at final 4:35 of battle.

What i see as i approach M48 is him up in a bush. You'll see my reticle lock on empty space while my turret tracks the tank's actual location.

Bugs me that the replay doesn't capture the 100ft jump that i saw the M48 make as i was driving up behind it to shoot it in the ass. Way less interesting seeing reticle lock onto nothing, instead of what was seen during the game.

M48 rubber bands from bush near hill crest, to middle rock at bullet speed. Gonna say lots of heavy server load lately with CCP virus keeping everyone home.

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