Fv 304 *first game mastery*
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
67 472
3 846
4
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
FV304
FV304
Lycan_Knight [IKU]
26.04.2020 09:01
Without Premium With Premium
Credits 28 113 28 113
Experience (x{2} for the first win in a day) 3032 3846
Detailed Report
Statistics for Lycan_Knight
Battle efficiency Σ: 2 2739 11 - - - -
  • jnye2004 Type 64
  • Meglelelo TOG II* 2
  • Nicole_Cui P.43 bis 2
  • apolocastillo1 [BITSA] O-I 3
  • BerSerVi VK 30.01 (P) 1
  • BlazeTheBlue Panhard AMD 178B 2 1
  • fofo795 ARL 44 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 17/1
  • {{ ::replay.translations.shots.heHits }} 19
  • {{ ::replay.translations.damageDealt.total }} 2739
  • {{ ::replay.translations.damageDealt.sniper }} 2534
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 15/0
  • {{ ::replay.translations.mileage.label }} 1,04
Credits With Premium
Received 28 113 28 113
Personal Reserves bonus 21 085 21 085
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 49,198 67,472
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -5,750 0 -5,750 0
Auto-resupply consumables 0 0 0 0
 
Total: 43,448 0 61,722 0
Time
  • Starting time 09:01
  • Battle duration 9 min 57 s
  • Time of destruction 9 min 56 s
Experience
Received 814 40     814 40
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 1 221 180     1 221 180
For playing in a Platoon 183     183
 
 
Total: 3 032 260 3 846 300
  • Version: 1.9.0
  • Server game time: 2020-04-26 09:01
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Lycan_Knight

Replay description

So this was the very first match i had in the FV304. I couldn't believe how easy it was using this gun on the 304 compared to what it was on the Bishop. How in the world can the bishop play so terribly (regularly doing less than 30 damage per shot) yet the Fv304 do so good!? (yes it bounced but even so it was doing upwards of 100 damage per hit!) What is going on??

Replay's comments (0)