QuickyBaby - T28 HTC
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
53 649
15 221
3
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Steppes – Standard
Steppes
T28 Concept
T28 Concept
_sajidvr_
07.05.2020 02:05
Without Premium With Premium
Credits 35 766 35 766
Experience 14516 15221
Detailed Report
Statistics for _sajidvr_
Battle efficiency Σ: 3 3758 4 2205 878 3 -
  • Julibomb T25 AT 1 1
  • Gara94 40TP Habicha 1 1
  • Quickybabbyy Strv S1 1
  • Kalkys [LT-F] T-54 first prototype 3 2 3
  • Ozone25 AT 7
  • Viet_Nagatka Škoda T 25 3 3
  • jardulak 59-16 2 1
  • szymonw647 [ABEES] SU-100Y
  • milosvjovanovic Charioteer 1 3
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 14/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3758
  • {{ ::replay.translations.damageDealt.sniper }} 1375
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2205
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 878
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 72/0
  • {{ ::replay.translations.mileage.label }} 1,58
Credits With Premium
Received 35 766 35 766
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,969 -5,969
Auto-resupply ammunition -16,000 0 -16,000 0
Auto-resupply consumables 0 0 0 0
 
Total: 13,797 0 31,680 0
Time
  • Starting time 02:05
  • Battle duration 7 min 14 s
  • Time of destruction 7 min 13 s
Experience
Received 1 409 70     1 409 70
Fine for causing damage to allies 0 0
Action / Personal missions payout 12 684 500     12 684 500
Bonus for Premium vehicle tier 423       423  
 
 
Total: 14 516 570 15 221 605
  • Version: 1.9.0
  • Server game time: 2020-05-07 02:05
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _sajidvr_

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