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Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 68 888 | 68 888 |
Experience | 1655 | 2331 |
- sulffurr [4DCC] T-44 1 2
- Brakula1 Progetto M40 mod. 65 1
- Helga9213 M4A1 Revalorisé 3 2 1
- Red89_ [CSBSV] Jagdtiger 4 3
- Civa008 [-SOM-] WZ-111 model 1-4 2 1
- torque_383 [LWIAY] Kampfpanzer 50 t 3 2
- Trimusa [BATA] 110 4 2 2
- Blaster_93 [NEURO] Object 260 1 1 2
- evakiller [NEURO] Object 260 2 1 1
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 30
- {{ ::replay.translations.shots.hits }} 22/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 7252
- {{ ::replay.translations.damageDealt.sniper }} 3969
- {{ ::replay.translations.received.label }} 18
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 13
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 4410
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 9/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 2630
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,06
Received | 68 888 | 68 888 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -19,700 | -19,700 | ||||
Auto-resupply ammunition | -112,550 | 0 | -112,550 | 0 | ||
Auto-resupply consumables | -40,000 | 0 | -40,000 | 0 | ||
Total: | -103,362 | 0 | -58,585 | 0 |
- Starting time 01:12
- Battle duration 9 min 22 s
- Time of destruction -
Received | 1 351 | 67 | 1 351 | 67 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For playing in a Platoon | 304 | 304 | ||||
Total: | 1 655 | 67 | 2 331 | 101 |
- Version: 1.9.0
- Server game time: 2020-05-08 01:12
- Spawn: II
- Battle type: Regular
- Uploaded: Globici
Replay description
14:25 - Going to standard position at C6
14:11 - 458 damage to Jagdtiger
13:58 - 473 track + damage to Jagdtiger
13:39 - 471 damage to Jagdtiger
13:31 - switch to south position to see if they cross
12:25 - 425 damage to T-44
12:15 - 516 damage to T-44
11:20 - they all storm into C6
11:13 - 752 damage to WZ-111 1-4 (ammo rack + first kill)
11:05 - 547 damage to Obj. 260
10:45 - I forgot I switch to HEAT
10:00 - using my platoon mate dead IS-7 as cover (this was a key moment)
09:47 - 841 damage to Kpz 50 t
09:37 - blind shot to M4A1 Rev. (penetrated + fire)
09:20 - 523 damage to Obj. 260
09:09 - 507 damage to Obj. 260
08:54 - 421 damage to Kpz 50 t (second kill)
07:06 - moving near rail track to spot 110
06:49 - 562 damage to 110
06:03 - 520 damage to 110
Confederate + Steel Wall + Ace Tanker
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