Last 4 seconds, I call BULL!@#$ ...
Personal Score
Team Score
Detailed Report
Defeat
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
8 949
264
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Abbey – Standard
Abbey
M3 Stuart
M3 Stuart
Cracker__Jack
18.05.2020 04:20
Without Premium With Premium
Credits 8 949 8 949
Experience 264 264
Detailed Report
Statistics for Cracker__Jack
Battle efficiency Σ: 3 811 7 353 - - -
  • c130load_ Pz.Kpfw. II 19 1 5
  • TOM_98_destroyer Type 2597 Chi-Ha 1
  • deloreanfrombttf Strv m/38 15 1 7
  • Track_Smasher MKA 3 3
  • bagel13 [FNION] Pz.Kpfw. T 15 2 3
  • Craziest_Bryguy T-127 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 21/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 811
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 48
  • {{ ::replay.translations.received.pierces }} 12
  • {{ ::replay.translations.received.noDamage }} 36
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 353
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,93
Credits With Premium
Received 8 949 8 949
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,351 -1,351
Auto-resupply ammunition -450 0 -450 0
Auto-resupply consumables 0 0 0 0
 
Total: 7,148 0 7,148 0
Time
  • Starting time 04:20
  • Battle duration 4 min 54 s
  • Time of destruction 4 min 49 s
Experience
Received 264 13     264 13
Fine for causing damage to allies 0 0
 
 
Total: 264 13 264 13
  • Version: 1.9.0
  • Server game time: 2020-05-18 04:20
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Cracker__Jack

Replay description

Tier 3, I played very aggressive this round. I was a little chihuahua that wanted to lick your face while I devoured your ankles.

I went as fast as I could to our cap, ignoring the tempting morsel up on the hill ... I made it INTO our Cap ring with 4 seconds to spare ... fired a ricochet shot at the enemy and while I was still alive and IN the Cap ring, they capped the base?

WHAT THE !@#$?

I should have reset the Cap timer with even that ricochet. With what was left of my team coming up behind me, literally right on my ass ... WE SHOULD HAVE WON.

All in all, I feel we should have won ... but WarGaming thought otherwise.

Anyway ... it left a nasty taste in my mouth and I KNOW in a non time limited situation ... WE would have won. With the way WoT is now, I don't know why it messed up, we still should have won but ... I am just so confused.

Is there something I don't know about the cap circle and hit resets?

Just enlighten me if there is something I am missing.

Replay's comments (0)