One and a half full circuits of Erlenberg in the FCM 50 t
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
51 392
1 181
1
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Erlenberg – Standard
Erlenberg
FCM 50 t
FCM 50 t
MuchSpaceMan
19.05.2020 05:34
Without Premium With Premium
Credits 51 392 51 392
Experience 1181 1181
Detailed Report
Statistics for MuchSpaceMan
Battle efficiency Σ: 2 2261 7 240 444 5 -
  • timionov [N-R-G] Centurion Mk. 7/1 1
  • Kovlin T95 1
  • Ni4a700 Bat.-Châtillon Bourrasque 1
  • Gunmang T26E5
  • JustPlainEarl [ZSF] T26E4 SuperPershing 1 2
  • dman369 [N-R-G] WZ-111 model 1-4 1 1
  • tankilator [N-R-G] IS-3-II 1
  • Patonic [SON5] M53/M55 1 2
  • saddlecricket [GMONK] M40/M43
  • N02 M26 Pershing 1 3
  • Logans_Run [-FKS-] VK 168.01 Mauerbrecher
  • Anti_Panzer T-54 ltwt. 1 1
  • Bloodymary77 [-FKS-] T26E4 SuperPershing
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 17/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2261
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 240
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 444
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,02
Credits With Premium
Received 51 392 51 392
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,247 -3,247
Auto-resupply ammunition -5,355 0 -5,355 0
Auto-resupply consumables 0 0 0 0
 
Total: 42,790 0 42,790 0
Time
  • Starting time 05:34
  • Battle duration 10 min 32 s
  • Time of destruction -
Experience
Received 1 074 53     1 074 53
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 107       107  
 
 
Total: 1 181 53 1 181 53
  • Version: 1.9.0
  • Server game time: 2020-05-19 05:34
  • Spawn: II
  • Battle type: Regular
  • Uploaded: MuchSpaceMan

Replay description

Me and a platoon of Standard Bs make one and a half circuits of Erlenberg in one game chasing down the enemy team. Over 5km traveled. While not an exemplary performance from me, it was a great game for the Standards, and it was hard-fought for both teams. A couple of edge-of-the-seat moments, particularly when we crossed the whole map to relieve our t95.

I hope my use of the FCM's mobility and great gun handling to troll higher tier opponents and have some impact all over the map is instructive to my fellow FCM drivers.

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