Type 4 Kolobanov - 14cm - No prem ammo - QB
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
67 749
3 549
34
Kolobanov's Medal
Kolobanov's Medal
Awarded to a player who stands alone against five or more enemy tanks or self-propelled guns and wins (this means that you can capture the enemy base by yourself when you are against five enemies and you will recieve the achievement.) Colonel Zinoviy Kolobanov was a Soviet tank ace who destroyed 22 German tanks, 2 guns and 2 halftracks with his KV in battle on August 19, 1941.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Live Oaks – Standard
Live Oaks
Type 4 Heavy
Type 4 Heavy
General_Jack_D_Ripper
24.05.2020 08:59
Without Premium With Premium
Credits 45 166 45 166
Experience 2760 3549
Detailed Report
Statistics for General_Jack_D_Ripper
Battle efficiency Σ: 7 5293 9 3900 420 1 -
  • valytbh Prototipo Standard B 1 1
  • pekapopovac VK 45.02 (P) Ausf. B 2 2 1
  • xx_Damon_xx AMX 13 90 1 1
  • RKrtecek 50TP Tyszkiewicza 3 1 1
  • shagrath_s [LUDIA] TVP T 50/51 2 1
  • vallespritzer78 Progetto M40 mod. 65 1 1 1
  • Trontorontor Waffenträger auf Pz. IV 2 1 1
  • MGL_Skadrel [-HER0] Object 260 2 2 2
  • Gefreiter_Paula [DDRO] T95
  • amorpha [DDRO] T95 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 18/10
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 5293
  • {{ ::replay.translations.damageDealt.sniper }} 68
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3900
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 10/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 420
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,56
Credits With Premium
Received 45 166 45 166
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -18,135 -18,135
Auto-resupply ammunition -23,680 0 -23,680 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -16,649 0 5,934 0
Time
  • Starting time 08:59
  • Battle duration 14 min 46 s
  • Time of destruction 14 min 45 s
Experience
Received 1 577 78     1 577 78
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 183 351     1 183 351
 
 
Total: 2 760 1929 3 549 1968
  • Version: 1.9.0
  • Server game time: 2020-05-24 08:59
  • Spawn: II
  • Battle type: Regular
  • Uploaded: General_Jack_D_Ripper

Replay description

Hi,
so I went for the Japanese heavy line to go for Derp guns only. But in Tier IX I gave up on that idea. Well, kind of.
The 150mm gun just feels wrong, therefore I went with the 140mm. I decided to go half AP - half HE.
I tend to switch a lot between shell types, if necessary.
Since the HE damage is quite high enough and the gun still is derpy enough, it feels about right.

To be honest, I do not like Type 4 Heavy, it feels very weak, therefore I have a hefty setup to get me up to being somewhat competitive.
Bounty Ventilation
Bounty Rammer
Onigiri
Vent Purge
Vent Purge, since orderly ammorack has only 47 higher dpm. In that case Vent Purge clearly is better.

Anyway, with this setup I get 2.4kdpm, 3.6dispersion and 2,5seconds aimtime.
It is OK and helps me to raise my stats, which suffered a lot due that terrible, terrible stock gun grind.

Replay's comments (0)