blindshot aus der Fahrt auf ein unspotted Ziel am Ende der Runde auf 400 Meter mit Feuer
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
82 757
3 960
Ghost Town – Standard
Ghost Town
Centurion Mk. 7/1
Centurion Mk. 7/1
CaptainFelix [RMBLE]
06.06.2020 02:21
Without Premium With Premium
Credits 50 156 50 156
Experience 3346 3960
Detailed Report
Statistics for CaptainFelix
Battle efficiency Σ: 3 4033 7 - 3611 1 -
  • kruczek_1987 ISU-152K 1
  • q3bb FV4004 Conway 1
  • skkf_2195 Object 430
  • P3n3trator_Pl [COTX] Prototipo Standard B 3
  • tolis_1974 [EU2] Centurion Mk. 7/1 2 1
  • ___Diktator__ [PATRN] T26E5 Patriot 1 1
  • Doughball Object 252U Defender 1
  • XxXJennyGirlxXx UDES 03 3
  • XCrosserX Leopard 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 12/7
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 4033
  • {{ ::replay.translations.damageDealt.sniper }} 2212
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3611
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,78
Credits With Premium
Received 50 156 50 156
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,323 -7,323
Auto-resupply ammunition -56,800 0 -56,800 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -33,967 0 -1,366 0
Time
  • Starting time 02:21
  • Battle duration 10 min 58 s
  • Time of destruction -
Experience
Received 1 228 61     1 228 61
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 842 184     1 842 184
For playing in a Platoon 276     276
 
 
Total: 3 346 245 3 960 276
  • Version: 1.9.0
  • Server game time: 2020-06-06 02:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: CaptainFelix

Replay description

04:52: Kurz vor Ende des Gefechtes habe ich aus der Fahrt auf ca. 400 Meter auf eine Position geschossen, auf der ich den letzten Gegner vermutet habe. Mein Schuss hat nicht nur getroffen sondern den Gegner sogar abgefackelt. -Alles in einem ein Schuss mit unglaunlich viel RNG

Replay's comments (0)