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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 49 804 | 49 804 |
Experience (x{2} for the first win in a day) | 3878 | 5288 |
- Suad_Sutko_Muli_ T-43 1
- nanis0707 IS-3 3 2
- artiom2561 Ferdinand 2
- dan_guarda Tiger I 1
- MOLWN_LAVE ISU-152K
- _Ritter_Rost_ LTG 2 2
- Griesknopf [L4CWG] King Tiger 3
- GeneralWilhelmson KV-3 1 1 2
- kancso96 Caernarvon Action X 2 2
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 16/15
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6739
- {{ ::replay.translations.damageDealt.sniper }} 1831
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 8/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 262
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,65
Received | 49 804 | 49 804 | ||||
Action / Personal missions payout | 100 000 | 100 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,217 | -8,217 | ||||
Auto-resupply ammunition | -50,980 | 0 | -50,980 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 90,607 | 0 | 115,509 | 0 |
- Starting time 18:58
- Battle duration 11 min 39 s
- Time of destruction 11 min 38 s
Received | 1 410 | 70 | 1 410 | 70 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Action / Personal missions payout | 1 058 | 0 | 1 058 | 0 | ||
Total: | 3 878 | 140 | 5 288 | 210 |
- Version: 1.9.0
- Server game time: 2020-06-08 18:58
- Spawn: I
- Battle type: Regular
- Uploaded: Infection666
Replay description
This match is a simple non-stop camping battle, where you shot everything that is in front of your gun.
I don't like this tank at all:
- one of the worst stock grinds (unless you have enough free exp. but I saved that for the tier 9 TD)
- no HP (one of the lowest amongst tier 8 TD)
- poor mobility (toopspeed and traverse is bad)
- no armor (some bounces from tier 6-7 guns but everything above that will go like 99% through)
- rather big and no camo
This is the best match so far. I already researched the tier 9 TD with blueprints. I think I'm going to stick to this one a little longer but I wont keep it since the chinese tier 8 premium is by far the better TD in nearly every aspect.
Sorry for camping!
Replay's comments (0)