STA-2: Crushing the Enemy, from first to last #Quickybaby
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
185 679
9 840
2
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Karelia – Assault
Karelia
STA-2
STA-2
RommelFirefox [775LS]
13.06.2020 10:37
Without Premium With Premium
Credits 82 524 82 524
Experience (x{2} for the first win in a day) 8154 9840
Detailed Report
Statistics for RommelFirefox
Battle efficiency Σ: 7 4123 13 640 925 7 -
  • fastpacedattack Hotchkiss EBR 1 1 2
  • SPG_PRO Leopard Prototyp A 2 4
  • bbqxx2 [NBHS] AMX 13 75 2 2
  • Le_grand_patron Progetto M35 mod 46 2 2 2
  • Emilio20 [U-B-L] AT 15A 1 1
  • datanka Object 257 2 3
  • plafon Super Hellcat
  • Aren22 [TRPE] Sturer Emil 3 3
  • RENE3 [U-B-L] IS 1
  • sfawdawd P.44 Pantera
  • cj_nza Centurion Mk. I 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 23/18
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 4123
  • {{ ::replay.translations.damageDealt.sniper }} 363
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 640
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 7
  • {{ ::replay.translations.damaged }} 9/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 925
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,19
Credits With Premium
Received 82 524 82 524
Personal Reserves bonus 61 893 61 893
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 144,417 185,679
 
Auto-repair vehicle -5,436 -5,436
Auto-resupply ammunition -46,780 0 -46,780 0
Auto-resupply consumables 0 0 0 0
 
Total: 92,201 0 133,463 0
Time
  • Starting time 10:37
  • Battle duration 7 min 53 s
  • Time of destruction 7 min 52 s
Experience
Received 1 686 84     1 686 84
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 2 529     2 529
Action / Personal missions payout 2 000 0     2 000 0
Bonus for Premium vehicle tier 253       253  
 
 
Total: 8 154 168 9 840 252
  • Version: 1.9.1
  • Server game time: 2020-06-13 10:37
  • Spawn: II
  • Battle type: Regular
  • Uploaded: RommelFirefox

Replay description

I'm working my way up the Japanese medium line, and I keep finding my way into good battles with the STA-2 as a crew trainer. This one was a gem: finishing off the enemy light early, getting side shots into equal tier meds, and finishing them off with HE when they were low on health. Out-maneuvered and killed the St Emil, but then a wild Leopard PT A appeared! I was able make him dance and miss two shells, keeping most of my health until my allies came to save me. Put some of that ridiculous high-pen HEAT into the 257 for a top gun, and got the cherry on top with a finisher on the IS.

"In battle, if you make your opponent flinch, you have already won."
-Miyamoto Musashi

(The title is also a Miyamoto Musashi quote)

Kudos to the UDES 16 for having a great game and saving my butt a couple of times!

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