Lp 432 4624 dmg 2x ammorack
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
233 546
9 777
1
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fjords – Standard
Fjords
LT-432
LT-432
MoG360 [-T_P-]
19.06.2020 23:11
Without Premium With Premium
Credits 81 576 81 576
Experience 9138 9777
Detailed Report
Statistics for MoG360
Battle efficiency Σ: 3 4624 7 320 - 4 -
  • Order_ Rheinmetall Skorpion G 1
  • Montilir1 Panhard EBR 75 (FL 10) 2
  • Protecthor [FU_] SU-101 1 1
  • avto12012 Centurion Mk. 7/1 1 3
  • kapcii89 [PAYNE] M53/M55
  • Reen666 IS-3 2 3
  • BLACK_ROMMEL_1 [WIN-] Primo Victoria 2 2
  • humanslicer Strv 103-0
  • vanyaduk_18 AMX M4 mle. 51 3
  • Popsms Bat.-Châtillon 12 t
  • 42RUSSIA Löwe 1 1 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 19/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4624
  • {{ ::replay.translations.damageDealt.sniper }} 180
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 320
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 1/0
  • {{ ::replay.translations.mileage.label }} 2,69
Credits With Premium
Received 81 576 81 576
Personal Reserves bonus 61 182 61 182
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 192,758 233,546
 
Auto-repair vehicle -9,879 -9,879
Auto-resupply ammunition -4,180 0 -4,180 0
Auto-resupply consumables 0 0 0 0
 
Total: 178,699 0 219,487 0
Time
  • Starting time 23:11
  • Battle duration 7 min 15 s
  • Time of destruction 7 min 14 s
Experience
Received 1 278 63     1 278 63
Fine for causing damage to allies 0 0
Personal Reserves bonus 285     285
Action / Personal missions payout 7 668 0     7 668 0
Bonus for Premium vehicle tier 192       192  
 
 
Total: 9 138 348 9 777 380
  • Version: 1.9.1
  • Server game time: 2020-06-19 23:11
  • Spawn: II
  • Battle type: Regular
  • Uploaded: MoG360

Replay description

Um in die Runde gut zu starten das erste Ammorack auf denn P:Victoria bei Minute 14;13. Danach war der druck genau so weiter machen zu müssen das ich in Minute 11;47 noch die Su 101 Ammoracken musste. Damit ich die Situation enspannt beenden konnte musste nur noch der Amx M4 51 ausgetrickst werden und wurde nach einen Gekonnten Manöver welches bei Minute 10:05 Anfing und bei Minute 9:40 seinen höhepunkt fand zurück in die Garage geschickt.

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-12-16 в 19:13
  • #2 You did it again!
    ok30 2021-12-16 в 19:14
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-12-16 в 19:15