S.Conq No ammo
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
168 122
16 275
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Live Oaks – Standard
Live Oaks
Super Conqueror
Super Conqueror
brnwot [USAGI]
24.06.2020 11:27
Without Premium With Premium
Credits 78 748 78 748
Experience 15500 16275
Detailed Report
Statistics for brnwot
Battle efficiency Σ: 7 8413 11 5010 2274 2 -
  • Pru_Z_rak [OMARO] Strv 103-0 2 2
  • _J_O_N_A_X_ [W-K-3] UDES 15/16 2
  • Meloinzs [TBGS] AMX M4 mle. 49 1 2
  • miksono [16PAB] AE Phase I 1 3 1
  • Kaspartart90 Progetto M40 mod. 65 2 3
  • MajorBrandonSchmidt [PB_O] Grille 15 3 1 5
  • Arnsgard FV4202 4
  • SERGEI00262 Rheinmetall Skorpion G 1 4 3
  • Max254w [PEKB] Prototipo Standard B 1 1
  • theotheo AMX 50 100 1 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 40
  • {{ ::replay.translations.shots.hits }} 32/23
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 8413
  • {{ ::replay.translations.damageDealt.sniper }} 1400
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 5010
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2274
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 51/0
  • {{ ::replay.translations.mileage.label }} 2,58
Credits With Premium
Received 78 748 78 748
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -15,170 -15,170
Auto-resupply ammunition -76,500 0 -76,500 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 17,078 0 56,452 0
Time
  • Starting time 11:27
  • Battle duration 11 min 34 s
  • Time of destruction -
Experience
Received 1 550 77     1 550 77
Fine for causing damage to allies 0 0
Action / Personal missions payout 13 950 0     13 950 0
 
 
Total: 15 500 77 16 275 116
  • Version: 1.9.1
  • Server game time: 2020-06-24 11:27
  • Spawn: II
  • Battle type: Regular
  • Uploaded: brnwot

Replay description

13:27 I shot a FV4202 that was picking all time so 1,4k dmg.

12:20 enemys started pushing deep.

11:30 I started to farm everyone.

10:40 Enemys started to push a little bit more. I loaded HE making AE Phase I and AMX M4 49 more vulnerable.

10:30 Knowing where the Grille 15 was I looked there and Bounced his shell.

9:30 We lost city and middle so they surrounded us. I kill Grille 15 shoot by shoot.Now Progetto 65 was alone only with a 50 100 on our right.

8:43 Killed Progetto65.

8:30 We clean the left side and now we have to clean middle. 50 100 picks and I let him one shoot. Now I was alone without ammo but with a teamate ISU 152.

7:40 Told ISU i was run of ammo and we need to cap at the same time.

5:20 I was waiting for ISU to cap.

4:10 I told him I will cover him so he can survive and still capping but it wasnt neccesary because they didnt manage to come and also they didnt manage to hit us with the HE blind shoots.

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