ARL V39, 1ST ACE TANKER, TWO DECALS, WIN & SURVIVE
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
44 289
3 995
56
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
El Halluf – Standard
El Halluf
ARL V39
ARL V39
BRONSON1972 [SHYLO]
10.07.2020 15:16
Without Premium With Premium
Credits 29 526 29 526
Experience (x{2} for the first win in a day) 2929 3995
Detailed Report
Statistics for BRONSON1972
Battle efficiency Σ: 5 2710 6 230 361 - -
  • kartal26 [_TOH_] AMX ELC bis 1
  • LuckyOvie Strv m/42-57 Alt A.2 1
  • Imrish3 Cromwell
  • lSydy Hotchkiss EBR 1
  • Spion16 [AETS] Tiger (P) 1 4
  • DarthDomcsi M10 RBFM 1 1
  • DASTY03 VK 16.02 Leopard 1
  • saleb49 [MNGH] KV-1 2 2
  • midoux02 M4A3E8 Sherman 2 1
  • Brince AMX 12 t
  • Hancock193 StuG III Ausf. G 1 1
  • Il_Bigtadore [ODPB] Hummel
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 15/12
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 2710
  • {{ ::replay.translations.damageDealt.sniper }} 2710
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 230
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 361
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1
Credits With Premium
Received 29 526 29 526
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,126 -4,126
Auto-resupply ammunition -14,955 0 -14,955 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -29,555 0 -14,792 0
Time
  • Starting time 15:16
  • Battle duration 8 min 9 s
  • Time of destruction 8 min 8 s
Experience
Received 1 065 53     1 065 53
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 799 240     799 240
 
 
Total: 2 929 346 3 995 400
  • Version: 1.9.1
  • Server game time: 2020-07-10 15:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: BRONSON1972

Replay description

Only had this td for 3 battles, the first few were on bad maps for it, but this map suited it well, the gun is accurate, hard penning and high damaging, the tank is quite fast and manoeuvrable for a td, the armour can block the odd shell, view range is pretty good, BUT, when you fire that monster gun everyone see's you nearly.

Replay's comments (0)