14023 WN8
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
110 021
1 781
28
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Lakeville – Standard
Lakeville
T26E4 SuperPershing
T26E4 SuperPershing
Majkel42 [PUNKS]
18.07.2020 18:24
Without Premium With Premium
Credits 92 461 92 461
Experience 1781 1781
Detailed Report
Statistics for Majkel42
Battle efficiency Σ: 6 5085 10 3275 666 2 -
  • Ludtalpasapja Hummel
  • brice_sniper_2014 Super Hellcat 1 1
  • hrle18 [H0S] Type 5 Chi-Ri 5 3
  • biogamer_1 FV4202 2
  • letmeknow Churchill Gun Carrier 2
  • LadisDO Ikv 65 Alt II 2 1 2
  • Whizzaynmaliomal AMX M4 mle. 49 2 2 2
  • piko58 T29 1
  • kuramas [APRAW] T-34-85 6
  • Tang54800 [APRAW] T-34-85 1 2 2
  • Veteran_84 Panther/M10 3 2 3
  • Walkingrock Rhm.-Borsig Waffenträger 2 3
  • Tytaner [-CRT-] Type 64
  • Cyborg_1 Black Prince 4 6
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  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 28/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5085
  • {{ ::replay.translations.damageDealt.sniper }} 510
  • {{ ::replay.translations.received.label }} 33
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 26
  • {{ ::replay.translations.received.he }} 6
  • {{ ::replay.translations.received.blocked }} 3275
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 666
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,39
Credits With Premium
Received 92 461 92 461
Action / Personal missions payout 10 000 10 000
Achievements 7 560 7 560
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 110,021 110,021
 
Auto-repair vehicle -9,027 -9,027
Auto-resupply ammunition -90,805 0 -90,805 0
Auto-resupply consumables 0 0 0 0
 
Total: 10,189 0 10,189 0
Time
  • Starting time 18:24
  • Battle duration 9 min 44 s
  • Time of destruction 9 min 43 s
Experience
Received 1 032 51     1 032 51
Achievements 587 29     587 29
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 162       162  
 
 
Total: 1 781 80 1 781 80
  • Version: 1.9.1
  • Server game time: 2020-07-18 18:24
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Majkel42

Replay description

Better than enemies, they decided to cap instead of killing two weak tanks.

Replay's comments (0)