I really hate Serene Coast but this time.... ;o)
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
109 076
2 802
25
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Serene Coast – Standard
Serene Coast
Centurion Action X
Centurion Action X
The_Magnet
29.07.2020 21:32
Without Premium With Premium
Credits 39 384 39 384
Experience (x{2} for the first win in a day) 1868 2802
Detailed Report
Statistics for The_Magnet
Battle efficiency Σ: 5 4277 4 1120 498 - -
  • Brigadier_55 [NECKS] SU-130PM 1 1
  • duemmpler [PPP-B] Leopard Prototyp A 1
  • feuerpils T110E4 1
  • RaptorXreX [S4A] Object 140 2
  • cabkiller [TTDI] ISU-152
  • 1TURKIYE T-10 1
  • Annakondaa_1 [ZENOX] WZ-111-1G FT 2 1 2
  • txis206 [ART-W] Object 252U 1 2
  • tone1812 M46 Patton 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 15/11
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 4277
  • {{ ::replay.translations.damageDealt.sniper }} 750
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1120
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 498
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 6/0
  • {{ ::replay.translations.mileage.label }} 2,16
Credits With Premium
Received 39 384 39 384
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -23,700 -23,700
Auto-resupply ammunition -30,450 0 -30,450 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -4,766 0 14,926 0
Time
  • Starting time 21:32
  • Battle duration 6 min 8 s
  • Time of destruction 6 min 7 s
Experience
Received 934 46     934 46
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 868 1092 2 802 1138
  • Version: 1.9.1
  • Server game time: 2020-07-29 21:32
  • Spawn: I
  • Battle type: Regular
  • Uploaded: The_Magnet

Replay description

My heart sinks usually seeing this map its so boring. Normally I am pretty aggressive at the start but ended up hanging back a bit while supporting the rush to the hill to the north, ended up allowing the rest of the team to soak up some damage before pushing hard to take the ridge & then push onto their base - after a nice ram kill on the SU130PM

The Centurion AX is a bit of nightmare - its good on ridge lines with 10deg of gun depression, but outclased by the STB-1 with 14!! Centurion AX has little armour that works, is not quite fast enough & the ammo rack is easily damaged. Most of the time I run large + small repair kits pudding+tea, this time though large repair, p +t, large first aid.

I like playing British tanks but frankly not very good in the Cent AX at 46% compared to my new Obj 430U at 70% WR

Crew is 6 skills +36% of the 7th I run vertical stabliser, vents ; rammer and used stabliser greasing directive no Mods

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