Object 703 II, Ghost Town, Standard
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
113 273
2 556
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ghost Town – Standard
Ghost Town
Object 703 II
Object 703 II
andrzej6421 [SANDY]
04.09.2020 22:45
Without Premium With Premium
Credits 64 056 64 056
Experience (x{2} for the first win in a day) 2556 2556
Detailed Report
Statistics for andrzej6421
Battle efficiency Σ: 3 3261 2 1990 325 - -
  • czztuii [N_3XT] Rheinmetall Skorpion G 1 2
  • Paimics AMX 50 100
  • jiricek371 T95E2 1 3
  • szymek_rodo [-NLD-] AMX M4 mle. 49 Liberté 2 2
  • MilaStanda [CZST] Caernarvon 3 1
  • 12tiger_destroyer [WATHT] 59-Patton
  • ZUBCANIK [RA-BA] Strv S1 1
  • nelsonfilipe VK 100.01 (P) 1
  • missarrakiczki_151 Bat.-Châtillon Bourrasque 3
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 10/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3261
  • {{ ::replay.translations.damageDealt.sniper }} 773
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1990
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 325
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,5
Credits With Premium
Received 64 056 64 056
Battle payments 19 217 19 217
Action / Personal missions payout 30 000 30 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 113,273 113,273
 
Auto-repair vehicle -6,930 -6,930
Auto-resupply ammunition -21,720 0 -21,720 0
Auto-resupply consumables 0 0 0 0
 
Total: 84,623 0 84,623 0
Time
  • Starting time 22:45
  • Battle duration 7 min 12 s
  • Time of destruction -
Experience
Received 1 217 60     1 217 60
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 122       122  
 
 
Total: 2 556 120 2 556 120
  • Version: 1.10.0
  • Server game time: 2020-09-04 22:45
  • Spawn: II
  • Battle type: Regular
  • Uploaded: andrzej6421

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