10060 odbitych uszkodzeń is7 , przyjmowanie strzałów od całej linii, śmieszna sytuacja z s.conquerorem
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
53 763
4 260
7
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Karelia – Standard
Karelia
IS-7
IS-7
Bremu_warriorPL [-APC2]
06.09.2020 15:59
Without Premium With Premium
Credits 35 842 35 842
Experience 3840 4260
Detailed Report
Statistics for Bremu_warriorPL
Battle efficiency Σ: 1 2347 2 10060 1891 - -
  • kaziman [PAGR] Super Conqueror 7
  • gri6agrigorov [BGTF] Strv 103B 3 2
  • Dqdq_Stepa21 [BGTF] IS-7 6 2 2
  • EscanoR_TR Jagdpanzer E 100 3 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 11/5
  • {{ ::replay.translations.shots.heHits }} 3
  • {{ ::replay.translations.damageDealt.total }} 2347
  • {{ ::replay.translations.damageDealt.sniper }} 1469
  • {{ ::replay.translations.received.label }} 25
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 19
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 10060
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1891
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,95
Credits With Premium
Received 35 842 35 842
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -29,676 -29,676
Auto-resupply ammunition -47,714 0 -47,714 0
Auto-resupply consumables 0 0 0 0
 
Total: -41,548 0 -23,627 0
Time
  • Starting time 15:59
  • Battle duration 9 min 52 s
  • Time of destruction -
Experience
Received 840 42     840 42
Fine for causing damage to allies 0 0
Action / Personal missions payout 3 000 0     3 000 0
 
 
Total: 3 840 42 4 260 63
  • Version: 1.10.0
  • Server game time: 2020-09-06 15:59
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Bremu_warriorPL

Replay description

grając IS-7 na mapie karelia stwierdziłem że poodbijam trochę strzałów, odbijanie poszło bardzo dobrze, odbiłem 10.000 uszkodzeń, w pewnej sytuacji zostało mi już tylko 227 hp , s.conqueror przeciwnika zaczął strzelać do mnie z HE (8:20) po dwóch strzałach kiedy zostało mi 11 hp zacząłęm machać mu lufą by przestał , ja machałem gest ,,nie" on machał ,,tak" po tej sytuacji zmienił pociski z HE na APCR , strzelił mi 2 razy w więżę jak by zrozumiał przekaz i się wycofał. po chwili został zniszczony przez progetto. po tej sytuacji do końca bitwy stwierdziłem że zagram bezpiecznie żeby nie zginąć.

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