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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 27 183 | 27 183 |
Experience | 12181 | 12562 |
- Prodigal [AO] Strv 103B 2
- EGGE_YFC [MCKBA] Object 140 2 2
- Smidlap IS-3-II 1
- cap__2015 IS-7 1 1 1
- Lalo_117 Progetto M35 mod 46 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 11
- {{ ::replay.translations.shots.hits }} 9/7
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1831
- {{ ::replay.translations.damageDealt.sniper }} 914
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 4
- {{ ::replay.translations.received.blocked }} 490
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 5/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 1235
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 4,02
Received | 27 183 | 27 183 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -17,303 | -17,303 | ||||
Auto-resupply ammunition | -20,670 | 0 | -20,670 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -10,790 | 0 | 2,802 | 0 |
- Starting time 09:43
- Battle duration 13 min 45 s
- Time of destruction 12 min 48 s
Received | 761 | 38 | 761 | 38 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 11 420 | 1 500 | 11 420 | 1 500 | ||
Total: | 12 181 | 1538 | 12 562 | 1557 |
- Version: 1.10.0
- Server game time: 2020-09-08 09:43
- Spawn: II
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
Mid tier of a 3 tier match. Went to city, stopping for shots on mid on the way. Once in city continued trying to support our middle push.
We lost city and I fell back after our 140 threw his tank away and we were 2 against 5 there. Flexed to valley where we had won and tried to help make some progress toward cap.
The opposing team turtled up defending cap, making it impossible for us to get cap pressure. I tried positioning so I could spot their spotters, forcing them to expose themselves to fire to spot us if we got on cap. Unfortunately I took a couple shots from the Progetto on the way there.
Lost more health on a bad poke against the IS-7 when I thought he was looking away. He ended up killing me with HE as I was side scraping trying to keep him lit, but by then the game was won.
What could I have done better here? (Aside from noticing the Progetto as I drove into my final position.) I felt largely ineffective, but I'm not sure where being more aggressive would have worked.
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