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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 84 966 | 84 966 |
Experience | 1471 | 2111 |
- Damodor [-HEAT] Lorraine 40 t 1 2
- Lukasz_1523 T-54 first prototype 1 2
- Conil [H-VOC] Rheinmetall Skorpion G 1 1
- JetSet_Willy M26 Pershing 3 2
- turok_86 T28 Prototype 2
- marekpc [CKSS] ISU-152 1 1
- Eaglefeather [H-VOC] Rheinmetall Skorpion G 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 11/11
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4806
- {{ ::replay.translations.damageDealt.sniper }} 3165
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 678
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,58
Received | 84 966 | 84 966 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -6,222 | -6,222 | ||||
Auto-resupply ammunition | -13,910 | 0 | -13,910 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 64,834 | 0 | 107,317 | 0 |
- Starting time 01:10
- Battle duration 5 min 54 s
- Time of destruction -
Received | 1 279 | 63 | 1 279 | 63 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 192 | 192 | ||||
Total: | 1 471 | 63 | 2 111 | 95 |
- Version: 1.10.0
- Server game time: 2020-08-31 01:10
- Spawn: I
- Battle type: Regular
- Uploaded: RoyalFlyingCorps
Replay description
Medals: High Calibre
30 Aug 2020: spawning in the north of this encounter battle I went to the right of the buildings at B6 and looked for sniping opportunities. My team decided not to go to the village, but fortunately on this version of the Skorpion I have a binos/camo build, so was able to pick up shots into the village as the enemy exposed their tanks. It wasn't long before I was the only tank in the eastern half of the map and an advancing Lorraine 40 t made life awkward, but fortunately he was first slow to push and then came out in front of my gun after I destroyed a medium by the fountain. My team having won the city comprehensively, I had a final shot into a T28 Prototype before they capped.
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